Suggestion for the Altar in future worlds or this one

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Suggestion for the Altar in future worlds or this one

Postby DeadlyPencil » Sat Feb 06, 2016 6:17 pm

Suggestion for the altar at the end of next world (or this one if you would like to update how it works).

- have the altar spawn somewhere, dont make people create it, and dont have it exist for the entire world.
- have a dead zone around the altar so that people cannot build walls around it for a very long distance. (maybe on an sizable island that spawns in a lake?)
- when a person sacrifices himself. the HP of the altar is set and the stats of the altar are set.
- if the guy had 1500 combined stats, and the altar is at 100% health someone with 1501 stats would have to sacrifce themselves onto it.
- if the altar is damaged and at 90% health, you will only need 1351 stats to sacrific urself and beat it.
- examining the altar lets you know if you are to weak, but doesn't say what you need.
- if you successfully sacrifice urself, the altars HPs are refilled.

once the 2 week timeframe for the game ending has started, it will not be reset. only the HP of the altar is reset. the altar cannot be completly destroyed, if you bash the altar down to 0% the person simply disappears from the altar, however usually the person will be replaced long before you get down to 0%.


i think this idea is much better than what is currently happening and will promote more of a struggle at the end of the world.
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: Suggestion for the Altar in future worlds or this one

Postby FerrousToast » Sat Feb 06, 2016 6:40 pm

+1, not sure about it spawning in the world on it's own, but I really like the idea that once the timer has started, the world is going to end in x amount of time (I think 2 weeks is a little long) and I think it would be much more encouraging.
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Suggestion for the Altar in future worlds or this one

Postby DDDsDD999 » Sat Feb 06, 2016 7:08 pm

An idea I had if world resets were to become a natural thing was that there were "seasons of the hearth" or something. During them people can contribute to an altar being spawned, or can contribute to it not being spawned. The longer the world is, the easier it is to spawn. If it's spawned, people can attack/defend it as they see fit.

Sacrifices similar to ancestral worship can be made to increase your combat prowess near the altar. The idea is that the biggest factions with tons of statted characters can't just prevent the world from never resetting if the less active people and lower statted character want to restart. The less active people just need to make sacrifices with some materials they may have laying around.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 6 guests