Safe boxes and lockpicking

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Safe boxes and lockpicking

Postby ekzarh » Sun Feb 07, 2016 12:56 pm

In spite of LadyGoo's idea to eliminate the altvaulting.
It's setting the balance a bit to the other side.
With charter stones and altvaults attacker gets nothing. Without them defender can keep nothing. Both are bad.
I'd think about some fair way to make a fair way to keep some goods.

My idea
Make a strongbox. Unmovable. With soak of bwall or higher. With price around 2-5 steel bars. And with 'drying' feature of brickwalls (gradual soak gain).
Add a lockpick skill.
By default there is:
a) 25% chance to unlock successfully
b) 25% to fail without consequence
c) 25% to fail the lockipcking completely, while safebox owner still can open it with a passphrase. If unlocked - goes to initial state.
d) 25% to stall the lock completely so stuff is gone forever.
Raising of lockpicking skill shd raise the chance of A and lower B and C. Raising the strongbox q shd lower the chance of A and D and raise B and C.
I'd balance it so q90 box is evened by 250-300 lockpicking, q40 box is evened by 100 lockpicking (meaning that chances at these levels are the same as default ones)
Lockicpking shd be a bit time consuming (1 min - 5 min) and stamina hungry.

For the owner to unlock it the passphrase is probably the most correct way since keys will be available to steal from characters.

So the defender can invest into trying to protect some stuff. But in the end he wont be able to keep everything we wanted while the attacker wont be able to get everything. And the Holy Random is involved
// discuss

PS
Updated to clarify the situation when items can only be retrieved by owner but not by anyone else.
PS2. Clarified that if safebox goes to state C (only unlock by passphare) and then is successfully unlocked by owner - it goes to initial state and can be lockpicked again.
Last edited by ekzarh on Mon Feb 08, 2016 3:33 pm, edited 2 times in total.
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Re: Safe boxes and lockpicking

Postby shubla » Sun Feb 07, 2016 12:59 pm

People would make locks and then lockpick them with alts so it would get broken so no one could lockpick it.
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Re: Safe boxes and lockpicking

Postby stya » Sun Feb 07, 2016 1:30 pm

I would make 100 strongboxes, stock only in 2-3 ¦]
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Re: Safe boxes and lockpicking

Postby Kalacia » Mon Feb 08, 2016 12:43 pm

yea, you would get trolled with that 25% chance of total lock break.
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Re: Safe boxes and lockpicking

Postby ekzarh » Mon Feb 08, 2016 2:49 pm

Kalacia wrote:yea, you would get trolled with that 25% chance of total lock break.

If you end up in situation C (see my initial post) you cannot 'troll' or break it anymore. Only the owner can safely retrieve his goods after your raid is over.
I've probably confused you with master key assumption, so I'll update the initial post accordingly.

stya wrote:I would make 100 strongboxes, stock only in 2-3 ¦]

If you are ready to invest that much steel bars - you deserve a chance to troll like that ;)
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Re: Safe boxes and lockpicking

Postby TheLoli » Mon Feb 08, 2016 3:13 pm

I -think- what shubla meant was the owner of the locked strongbox would make an alt to intentionally fail to pick the lock so that when raided the raiders wouldn't be able to even attempt to pick the lock them self since it was already 'broken' by another, thus making it that the owner can keep stuff 100% safe with no concerns of losing it. Almost much the same problem with said altvaulting and using charter stones thing.
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Re: Safe boxes and lockpicking

Postby ekzarh » Mon Feb 08, 2016 3:31 pm

TheLoli wrote:I -think- what shubla meant was the owner of the locked strongbox would make an alt to intentionally fail to pick the lock so that when raided the raiders wouldn't be able to even attempt to pick the lock them self since it was already 'broken' by another, thus making it that the owner can keep stuff 100% safe with no concerns of losing it. Almost much the same problem with said altvaulting and using charter stones thing.


I cant really see how that can work.
If I understand you mean:
the owner would try to put safeboxes to state C by alt?
Then there is 25% chance he loose steel bars for just trying (safebox gets to D - completely useless for everyone)

Does the owner have to attempt it on empty safebox?
Then it (if lucky) goes to C, but then the owner has to unlock it to put his items inside and it goes to initial state again

Does the owner attempts it on a safebox with valuables already in it?
Then 25% chance to get into D will make him loose both safebox materials AND all the valuables inside.
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