no, this is a bad idea and doesn't solve the problem it's trying to solve.
balance curios LP/h/slot based on difficulty in obtaining the resources to craft, complexity, time to craft, etc., and bring back the curio durability update or whatever they called it in a more polished form that doesn't nuke people's EXP. that made autocurio useless.
edit: this
APXEOLOG wrote:Btw, why that experimental system wich curios multiple times studying was removed? I feel like this was the best update in this field since curios was introduced. And it fits well with triple quality