new skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

new skills

Postby elmapa » Wed Feb 17, 2016 6:19 pm

herbalism and alchemy skills.
The herbalist to study all the plants that come in the game and can not interact, poppies, carnations, orchids, etc ....
Alchemy for the study of potions to make poisons, stand for a less tired or harder time sleeping potions, sprinkle on swords and make poison damage etc .....
Daria lot more play and best of all it would make a lot more interactive game.
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Re: new skills

Postby dageir » Wed Feb 17, 2016 6:28 pm

We need more comprehensive beekeeping and also meadmaking is mandatory.
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Re: new skills

Postby evilboy666 » Wed Feb 17, 2016 6:50 pm

I did suggest alchemism to j&lo over a week ago, but even if they did like it i don't think they can do such thing in 2 weeks
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Re: new skills

Postby ven » Wed Feb 17, 2016 7:04 pm

Herbalism and alchemy are suggested regularly by different people every 4 months or so, so time wasn't the issue.
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