Stat Caps and Balance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stat Caps and Balance

Postby Leon232 » Thu Feb 18, 2016 11:40 am

I personally like the idea of Stat caps, but in order for it to work and everyone to enjoy it the game needs to be balanced with those caps in mind.

for instance MINING: as it stand there are spots in the game that would require MORE than 300str (will hardness nodes in this next world accommodate to this?)

again on the STR front Pally Bashing: idk if that was even a thing in this world because i don't raid people XD, but w7 was like 480ish str just to damage palisades.
personally i wouldn't be heartbroken if this wasnt a thing.

other than STR i cant REALLY think of a stat that is challenged by that cap, but that's the intention of this thread! the faster we realize issues with the cap the faster the game can be tuned to function well!
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Re: Stat Caps and Balance

Postby evilboy666 » Thu Feb 18, 2016 11:42 am

No more q900 carrots
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Re: Stat Caps and Balance

Postby Leon232 » Thu Feb 18, 2016 11:51 am

meh, carrots can probably still grow to at least 400+ this way but not a mechanical issue
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Re: Stat Caps and Balance

Postby ven » Fri Feb 19, 2016 1:11 pm

I was considering verifying my account when the caps were 50/125/200, but now I don't anymore, so there's that.
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Re: Stat Caps and Balance

Postby Sevenless » Fri Feb 19, 2016 1:38 pm

For most people the cap is less important than the 30% increase. The values are close enough that it's not overly punishing to go freebie though imo.
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Re: Stat Caps and Balance

Postby Tamalak » Sat Feb 20, 2016 6:00 am

As a subscriber I am *really* feeling the 30% increase.
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