Haven on Mac App Store?

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Haven on Mac App Store?

Postby NightShad3 » Sun Feb 21, 2016 3:26 pm

See if you can get this on the mac app store, as it might get some more recognition?
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Re: A decent idea

Postby shubla » Sun Feb 21, 2016 3:31 pm

Fuck mac

This game is also no ready for anything like steam or stuff like that.
Client performance needs work, whole game needs work. Lot. Not ready to be released to things like these.
If release mess up once its game over.
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Re: A decent idea

Postby Ukhata » Sun Feb 21, 2016 3:41 pm

shubla wrote:Fuck mac


QFT
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Re: A decent idea

Postby Kalacia » Mon Feb 22, 2016 11:01 am

NightShad3 wrote:See if you can get this on the mac app store, as it might get some more recognition?


I was under the impression that java was a self contained environment able to run on most operating systems. It should still work on Mac.

Did you mean iOS? if so, the game is written in java... meaning its code is much closer to the native language used in Android. So less time would be spent pushing this to Android than iOS. Unless it gets a rewrite in unity or something.

In addition Apple are very strict on the apps that get into their store and how they are developed. The Devs would need to pay for Macs and the development software to produce this... compared to development on a more open platform, it could be costly.

But really? overall, the game is not ready. The casual gaming population are like children, they have one bad experience and that's it, they will move on to candy crush with more added yellow. Or bad mouth it so much that it gets a bad rep on steam. For now, lets resolve the glaring issues first. Frame rate, repetitiveness, end game content etc.

Kudos on the post though :)
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Re: A decent idea

Postby NightShad3 » Mon Feb 22, 2016 8:20 pm

Kalacia wrote:
NightShad3 wrote:See if you can get this on the mac app store, as it might get some more recognition?


I was under the impression that java was a self contained environment able to run on most operating systems. It should still work on Mac.

Did you mean iOS? if so, the game is written in java... meaning its code is much closer to the native language used in Android. So less time would be spent pushing this to Android than iOS. Unless it gets a rewrite in unity or something.

In addition Apple are very strict on the apps that get into their store and how they are developed. The Devs would need to pay for Macs and the development software to produce this... compared to development on a more open platform, it could be costly.

But really? overall, the game is not ready. The casual gaming population are like children, they have one bad experience and that's it, they will move on to candy crush with more added yellow. Or bad mouth it so much that it gets a bad rep on steam. For now, lets resolve the glaring issues first. Frame rate, repetitiveness, end game content etc.

Kudos on the post though :)

Nah, I just want it there as it might get recognition, devs need tips for advertising this, I bring them
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Re: Haven on Mac App Store?

Postby Kalacia » Tue Feb 23, 2016 9:30 am

fair enough :) good post!
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