Important combat change, PLEASE

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Important combat change, PLEASE

Postby Ozzy123 » Wed Feb 24, 2016 9:33 pm

Make it so when you skip a move using CTRL you don't have to wait the cooldown like you used it just without the effect, like it is now, it will be much much better ok thx loves kisses xoxo.
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Re: Important combat change, PLEASE

Postby Undefined » Wed Feb 24, 2016 11:52 pm

Yeah, this would make it possible to dump every move that isn't the one you want almost instantly so that you would have every move available during combat completely negating the entire deck design. Probably not the greatest idea.
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Re: Important combat change, PLEASE

Postby pro22 » Thu Feb 25, 2016 12:08 am

"almost instantly"

it makes u stop when u use ctrl+move to skip it so it wouldn't help that much, if you had all the moves in the deck you would have to stay for few seconds to find the one you need, it would make people having 10 moves in deck on a little worse position since you have to stop while skipping moves and the cooldown is not neccesary just makes the combat retarded and having more than 5 moves (which you need to have becouse of cleave and chop double attack-types) annoying.
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Re: Important combat change, PLEASE

Postby Ozzy123 » Thu Feb 25, 2016 12:08 am

forgot to relog again, ehh
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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Re: Important combat change, PLEASE

Postby Tamalak » Thu Feb 25, 2016 1:21 am

As it is, large decks are impractical - I have an 11 card deck and the fundamental problem with it is that all but 4 of the moves I draw have to be used - and once you are at that point you have to use the useful moves in the order they are drawn - and you will quickly accumulate worthless moves against whatever foe it is you are fighting.

Discarding a card and redrawing should have a cost, but it shouldn't be as severe as what it is now.
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Re: Important combat change, PLEASE

Postby MightySheep » Thu Feb 25, 2016 1:51 am

Tamalak wrote:I have an 11 card deck

Image
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Re: Important combat change, PLEASE

Postby Kaios » Thu Feb 25, 2016 3:24 am

MightySheep wrote:
Tamalak wrote:I have an 11 card deck

large annoying picture


almost as bad as saying a 5 card deck is useless eh
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Re: Important combat change, PLEASE

Postby Ozzy123 » Thu Feb 25, 2016 7:59 am

All these noobs that never killed anyone talking ehh, thats what made combat retarded.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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Re: Important combat change, PLEASE

Postby Zeler » Thu Feb 25, 2016 8:15 am

Very bad idea
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Re: Important combat change, PLEASE

Postby Undefined » Thu Feb 25, 2016 10:18 am

pro22 wrote:"almost instantly"

it makes u stop when u use ctrl+move to skip it so it wouldn't help that much, if you had all the moves in the deck you would have to stay for few seconds to find the one you need, it would make people having 10 moves in deck on a little worse position since you have to stop while skipping moves and the cooldown is not neccesary just makes the combat retarded and having more than 5 moves (which you need to have becouse of cleave and chop double attack-types) annoying.


Sure, if you use the default client... If there was no cooldown to dropping a card then it would be simple to create a function to keep dropping until the card you want is pulled since there's no having to wait between discards.
Personally I'm not a big fan of 5 card limit combat schools as a whole since it adds too much luck to combat once you have more than 5 in a deck, but removing the cooldown isn't the answer.
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