Suggestion for the Global Resource Nodes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Suggestion for the Global Resource Nodes

Postby LoLa » Thu Feb 25, 2016 11:33 am

I have a suggestion about the special resource nodes, basically they should appear in random locations every so often just like forageables, however not tied to the exploration stat, and remove the decay from the items you get from them as having decay on the items completely ruins their value to most people and would actually discourage raiding in many situations, remove the global resource pool from them and once they are fully looted they despawn just like any other forageable, this would actually make them even more valuable and give everyone a fair chance at them. Allow people to claim them if they want to, but it won't prevent them from despawning once fully looted and would allow people who want them on their claim, or raiding people that have them and or having to defend it to still do so. This would actually encourage even more raiding and also give people even more chances to get these items than before because there won't be a global resource pool. To further the suggestion I propose a magic stat,(as we DO have Hearth Magic in the game after all) that you can incrementally increase that will give you more resources from these magical wonders of the world when looting them. Therefore people may choose to keep theirs around longer before looting it to get their magic skill up higher first before they loot it, giving raiders a chance to find and loot it. I would love to see the forest Ent/Dryad be tied to this somehow because it is a rare and special occurrence, perhaps catching it when right clicking it will give you a special item like these nodes, except it won't despawn when you deplete it, it just runs away type of ordeal. Perhaps a special branch to craft a special type of axe for woodcutting or a special type of hearthfire.
Last edited by LoLa on Thu Feb 25, 2016 11:46 am, edited 4 times in total.
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Re: Suggestion for the Global Resource Nodes

Postby ErdTod » Thu Feb 25, 2016 11:38 am

Probably not the worst idea, but still, I'd prefer at least a chance for the resource to exhaust or to be replinished over time. So like it is a lottery.
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