Bonfire, new foods and mechanics & Symbel!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bonfire, new foods and mechanics & Symbel!

Postby linkfanpc » Fri Feb 26, 2016 3:37 am

Plz re-add the bonfire! I never used one since i joined H&H around a month before W8 began. They would of course act as they did in Legacy, and also add some cool Symbel items! A metal breadbasket, a fruit bowl, a glass vase, a cookie jar, (and cookies! :D ) etc.

It'd also be cool to add a few new foods and Plants!

Plants:

Garlic
Purple Onions
Ginger
Spices (cinnamon, allspice etc.)
Sugar (harvested form Sugar Cane)
Chocolate Trees (Woo-hoo! :D )
Macadamia Nuts
Oats
Coffee Beans
Potato

Foods:
Garlic Steak: |One peice of any meat, a clove of garlic|
Pumpkin, Chocolate chip, macadamia nut etc. cookies: |Flour, Sugar, Water, Honey and Chocolate, pumpkin etc.|
Brownies: |Flour, Sugar, Honey, Chocolate|
Flour Cake: (Old, bland, pancake-like food made by American soldiers way back when) |Flour, Water, doesn't need a Pan to make|
Oatmeal: |Oats, Boiling Cauldron, Sugar or Honey is optional for extra FEPs|
Coffee: |Coffee Beans, Boiling Cauldron, grants temporarily limitless stamina, then grants very slow stamina regeneration after used|
Cream Cheese: (Ingredient) (Any cheese, Milk, Sugar, Boiling Cauldron|
Cheese Cake: |Cream Cheese, Milk, Honey, Flour, Sugar|
Vegetable Soup: |Boiling Cauldron, Carrot, Beetroot, Yellow Onion, Purple Onion, Diced Potato, Any Meat|
Toffee: |Honey, Sugar, Boiling Cauldron|



Also make it that some foods require pepper and/or salt to make!

WORK IN PROGRESS
Will add more delicious food!
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Bonfire, new foods and mechanics & Symbel!

Postby Garfy » Fri Feb 26, 2016 4:04 am

New stuff is fine and all, but as far as your food items go, does the game need more of the same stuff? Take spices for example, how about making them an item you can add to food to change it's properties? One spice might decrease the hunger a food provides, but increase the energy it provides, another might give more FEPs but less energy, another might do something like take any strength FEPs food has, and swap them to agility FEPs and so on.

There is nothing wrong with having more stuff in the game, but does every idea have to be "please add more of the same stuff we've already got"? Honestly, out of all the new food that is being added, I don't use it, nor do the people I play with. Unless it's efficient as far as energy to hunger ratio goes, why would I use food that gives me str/con/agi feps? If I want str I'll eat pure str food, same for con and agi. That being said, something like confectioneries and sugar could work as a new tier of food even better than cheese (but also much harder to make). Not really sure what use it would have now with the stat cap though, but it's an idea.
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Re: Bonfire, new foods and mechanics & Symbel!

Postby Thedrah » Fri Feb 26, 2016 4:58 am

atm i get 80% hunger modifier at my table which is very unfancy, w8 i got at most 50% as a hermit but knew i could do better

current mechanics, you can eat every other ingame week and eat like 50horses worth of meat and still be only full
it's around 4% per piece of roasted meat depending on quality, decent quality(15-20) is around 3%. at 50% from symbel with meat at q for 3% i could eat 66pieces of it. that's enough to eat 8 boars or 20foxes worth of meat per level of hunger

brand new character could eat 24 boars to get 'content'

i think food needs to get buffed so we don't have to eat soo much
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Re: Bonfire, new foods and mechanics & Symbel!

Postby LadyV » Fri Feb 26, 2016 6:35 am

Let's try and stay in the general zone of foods for the region we are loosely based in. No foods are fine though.
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Re: Bonfire, new foods and mechanics & Symbel!

Postby Bowshot125 » Fri Feb 26, 2016 7:26 am

Why does Jorb say no to potatos? Does he not like baked potatos?
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Re: Bonfire, new foods and mechanics & Symbel!

Postby linkfanpc » Fri Feb 26, 2016 4:31 pm

Bowshot125 wrote:Why does Jorb say no to potatos? Does he not like baked potatos?


BAKED POTATOES ARE LOVE, BAKED POTATOES ARE LIFE
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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Re: Bonfire, new foods and mechanics & Symbel!

Postby Turtlesir » Fri Feb 26, 2016 4:38 pm

because they came from south america with the spanish so they don't exist in our timeframe. same for chocolate, coffee, ...
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Re: Bonfire, new foods and mechanics & Symbel!

Postby Kalacia » Fri Feb 26, 2016 4:40 pm

Maybe if we had a sequel to haven where we colonise north america, maybe around....Boston, then we can have our potatoes.
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Re: Bonfire, new foods and mechanics & Symbel!

Postby simimi » Fri Feb 26, 2016 4:42 pm

Turtlesir wrote:because they came from south america with the spanish so they don't exist in our timeframe. same for chocolate, coffee, ...

Yea, realism, lore ...
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Re: Bonfire, new foods and mechanics & Symbel!

Postby Turtlesir » Fri Feb 26, 2016 4:48 pm

Kalacia wrote:Maybe if we had a sequel to haven where we colonise north america, maybe around....Boston, then we can have our potatoes.

didn't they do that with salem? (never played it)
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