Stealth idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stealth idea

Postby overtyped » Fri Feb 26, 2016 9:18 am

What about a small addition to stealth, where it reduces the radius of animals aggro range on you.
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Re: Stealth idea

Postby shubla » Fri Feb 26, 2016 10:34 am

I dont hate this idea.
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Re: Stealth idea

Postby Sollar » Fri Feb 26, 2016 2:33 pm

When I had my first contact with this game I raised my stealth so I could catch the damn rabbits without them fleeing. ... that is until I I have accesed the forums. It sound logical to me that a stealty character could sneak up behind an animal to catch him.
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Re: Stealth idea

Postby Ozzy123 » Fri Feb 26, 2016 7:11 pm

stealth = ql of resources like brimstones etc
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Re: Stealth idea

Postby overtyped » Fri Feb 26, 2016 8:30 pm

Ozzy123 wrote:stealth = ql of resources like brimstones etc

Still the most useless stat. I think this would make it slightly less shit.
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Re: Stealth idea

Postby shubla » Fri Feb 26, 2016 9:55 pm

overtyped wrote:
Ozzy123 wrote:stealth = ql of resources like brimstones etc

Still the most useless stat. I think this would make it slightly less shit.

Its important for mirkwoods.
All pro players use mirkwoods.
If you are pro player you know stealth is most important stat of the game.
But youre not pro.
Youre bob dole.
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Re: Stealth idea

Postby CloudJhi » Sat Feb 27, 2016 7:00 am

I agree that there should be more use to stealth than just hiding scents and making mirkwoods or collecting certain resources.

I'd love the idea of being able to sneak up on animals with a tendency to flee or past aggressive animals without attracting attention.
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