I know that early last world, an update made it so that players have a short cooldown active upon initiating combat. This was to prevent people from being killed instantly by other players. This is fine and wonderful.
What might be considered an unintended side effect is that animals do not appear to have any kind of cooldown active when combat starts. Maybe there is a difference between you aggroing the animal vs the animal aggroing you, but I don't know.
The point I am making is that for fast animals, you have to back up annoyingly far before initiating combat so that you have time to get your defenses up before they attack you. If you aggro them too closely, you will take a full unblocked hit, and there is nothing you can do about it. Now my suggestion is not to remove the player's initial cooldown. But wouldn't it make sense to give the animals an initial cooldown as well?
I'm expecting replies like "just make sure you're far enough away first noob," but my point is whether this behavior is intentional or just a side effect that was never seriously considered. I can obviously start combat from a long distance, but should I have to do that, and does it add anything to the game by forcing me to do that?