Calamine brass

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Calamine brass

Postby viznew » Mon Apr 17, 2017 12:27 pm

its the first type of brass out there probably starting during the 1st millennium BC
my take on use of brass is eating basiclly a cooks reason to smith, plates and cups w/e cause germicidal propertys, also gildeings mabye and of course the almighty curio, can make armor and swords but prob simular to bronze

Brass is an alloy of copper and zinc and, when it was first developed, methods for producing metallic zinc were unknown. Metallurgists wishing to produce brass thus used calamine (actually a mixture of the virtually indistinguishable zinc ores smithsonite and hemimorphite) as the zinc component of brass. The resulting brasses, produced by heating a mixture of copper and calamine to a high temperature for several hours (allowing zinc vapor to distill from the ores and permeate the metallic copper), contained a significant amount of slag material resulting from the non-zinc components of calamine. The use of ore rather than metallic zinc also made it difficult to accurately produce the desired final proportion of copper to zinc

so new ore calamite

at crucible add mabye 2 calamite 2 copper (3/7 calamite 4/7 copper) q and amount varys fairly widly mabye and always get slag

also there is an iron ore Sphalerite that has zinc so my idea here is you put Sphalerite in kiln get iron bars take the left over rock (idk call it calamite) and then can use for brass
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Re: Calamine brass

Postby reexar77 » Thu Apr 20, 2017 11:39 am

Could work but anything they add a new ore they have to reset the world , so adding more ores like tetrahedrite for copper or even add other metals like zinc , platinum and such is possbile but would be quite a major change to the underground department of the game (mines) so maybe in a few worlds if they feel like you never know :D
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Re: Calamine brass

Postby Granger » Thu Apr 20, 2017 12:54 pm

reexar77 wrote:Could work but anything they add a new ore they have to reset the world
A workaround could be to add another cave layer to the current, but this wouldn't make sense should one want to introduce 'beginners' ores...
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Re: Calamine brass

Postby viznew » Thu Apr 20, 2017 1:10 pm

if added it wont be soon so mabye next world reset?? lol (thous doesnt seem that important of a thing)

also there is cooper and zinc ore that makes natural brass its super rare cant even find a name for the ore, only very vague references mostly from old middle east sources but some greek
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Re: Calamine brass

Postby Sevenless » Thu Apr 20, 2017 1:46 pm

I'm not seeing how adding zinc to the game is adding anything unique. "New weapons, armor, symbel" items, but all the same difficulty to acquire as bronze. Why not just add new bronze items? New building material colours I guess.

I'm not really against the idea, but it seems like variety for the sake of variety. Something I put kinda low on my interest list at this point, since haven already has quite a bit of that.
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Re: Calamine brass

Postby viznew » Thu Apr 20, 2017 1:52 pm

Sevenless wrote:I'm not seeing how adding zinc to the game is adding anything unique. "New weapons, armor, symbel" items, but all the same difficulty to acquire as bronze. Why not just add new bronze items? New building material colours I guess.

I'm not really against the idea, but it seems like variety for the sake of variety. Something I put kinda low on my interest list at this point, since haven already has quite a bit of that.


yea i can see that but its not adding zinc anceint people even semi modern people didnt acually discover zinc till recently but thay still managed to make brass, so the player imo shount see anything called zinc, and its not super great idea but but id like to see metals kinda have some specilized functions (as brass whould suck as anything but symbel items) whould be a cooks metal in theory
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Re: Calamine brass

Postby Sevenless » Thu Apr 20, 2017 1:55 pm

So kind of a midgame stopgap between hard metal cutlery and silver/gold?
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Re: Calamine brass

Postby viznew » Thu Apr 20, 2017 1:56 pm

Sevenless wrote:So kind of a midgame stopgap between hard metal cutlery and silver/gold?


yea thou it is just a small function for a big add like ores and new metals and stuff lol
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Re: Calamine brass

Postby Sevenless » Thu Apr 20, 2017 1:58 pm

viznew wrote:
Sevenless wrote:So kind of a midgame stopgap between hard metal cutlery and silver/gold?


yea thou it is just a small function for a big add like ores and new metals and stuff lol


Depends, adding an ore isn't a huge deal I don't think? It needs to be added into the spawning system and wait for a world reset, that's just time. New textures (not a huge problem necessarily, we have a lot of rock types already so clearly it's doable), and then the art assets for new items. So the less functions an ore has beyond "generic soft/hard metal" the less work it takes.

Mind you I could be wrong about this, but I don't think it's a super massive request dev time wise.
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Re: Calamine brass

Postby Potjeh » Thu Apr 20, 2017 2:13 pm

Sevenless wrote:I'm not seeing how adding zinc to the game is adding anything unique.

https://www.youtube.com/watch?v=U1iCZpFMYd0
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