dageir wrote:As it is now, the game is only viable for 3-4 months.
Cause the game has only 1 dimension now....that's the crafting progression.
We need more progression features that add more "game" to the game.
For example we should not be able to explore everything immediately....mountain biome should be cold so you need first the right equipment to stay there for long period of time and all that jazz...giving a progression to exploration too.
I mean, the progression should not be limited only to stats and crafting.
Adding a slow progression to different biomes could add a lot to the game, cause everytime you are able to travel in different biomes you can gather new materials and stuff that will open you different areas, etc...also the "noob" area, let's say green planes, would be the best spot where to settle at least in the beginning of the game, so people can know each others, increasing people interactions, trades, pvp, etc... beetween people of the same "rank" to play togethere.
Also hunting should be fixed, exploits removed to give a right PvE challenge, for solo and group of players.
Just imagine a dynamcic like:
You start in green planes, craft and increase stats untill a point where to increase more you need that drop from a mob that live only in a cold biome, so you craft some meal that give you some cold buff. Travel to there with friends or alone and kill more you can in that period of time, then eventually you will be able to craft an equipment that allow you to travel in the cold biome indefinately....repeat with other harder biomes....just that could add months or years of playtime.
Could be islands you need to reach after you craft a knarr, mountain peek you need to climb after you have the right equipment,
vulcanic biomes,very hot...and so on...just a matter to be creative.
And also starting with a small map these things could be added on the run.