let us place couldron backwards

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let us place couldron backwards

Postby viznew » Tue Jun 06, 2017 2:41 pm

i wish i chould ... just saying
(edit) it does work if normally spaced but is when compact it dont

Image

(edit) or is it a bug lol
Last edited by viznew on Mon Jun 12, 2017 11:39 pm, edited 1 time in total.
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Re: let us place couldron backwards

Postby Sevenless » Tue Jun 06, 2017 7:41 pm

Chairs, tables, querns. All of their placement orientation are 180 degrees off what I'd prefer.

I'm sure there's a couple more, can't think of them offhand.
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Re: let us place couldron backwards

Postby Slurmp » Sun Jun 11, 2017 7:33 pm

Sevenless wrote:Chairs, tables, querns. All of their placement orientation are 180 degrees off what I'd prefer.

I'm sure there's a couple more, can't think of them offhand.

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i was annoyed when i assembled it, let the glue dry and found out i placed it "backwards" then had to wait 24 more hours to use it
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Re: let us place couldron backwards

Postby ctopolon3 » Sun Jun 11, 2017 8:59 pm

here is some magic to place items hitbox to hitbox
if u turn some 90deg ull not able to place it hitbox to hitbox
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Re: let us place couldron backwards

Postby loftar » Sun Jun 11, 2017 9:27 pm

viznew wrote:(edit) or is it a bug lol

Pretty sure it's your custom client that doesn't display the correct bounding boxes. Place it a wee bit to the side and it just might work.
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Re: let us place couldron backwards

Postby ctopolon3 » Mon Jun 12, 2017 12:17 am

loftar wrote:Place it a wee bit to the side and it just might work

Image
Image
Image not client bug
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Re: let us place couldron backwards

Postby loftar » Mon Jun 12, 2017 3:59 am

ctopolon3 wrote:not client bug

I don't quite understand how those screenshots demonstrate that.
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Re: let us place couldron backwards

Postby ctopolon3 » Mon Jun 12, 2017 7:54 am

loftar wrote:I don't quite understand how those screenshots demonstrate that

on 3rd screen^ i cant place it pixel-to-pixel near

just login into your game & try it.
try to place cb\cheeseRack pixel-to-pixel near with changing orientation.
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Re: let us place couldron backwards

Postby loftar » Mon Jun 12, 2017 11:28 pm

ctopolon3 wrote:on 3rd screen^ i cant place it pixel-to-pixel near

Well, that's exactly what I mean by the client not displaying the bounding boxes correctly, though.

It is certainly true that the bounding boxes should be improved (their being non-centered is a lingering artifact of the pre-floating-point coordinates), but there is no "bug" per se. They cannot be placed that way because it would cause their bounding boxes, such as they look, to clip.
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Re: let us place couldron backwards

Postby ctopolon3 » Mon Jun 12, 2017 11:43 pm

loftar wrote:but there is no "bug"

in perfect world u can place 2 cubes side by side w\o space beetwen, rotate one of them 90 degrees, and place them side by side w\o space again
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