Archery

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Archery

Postby jtpitner » Fri Mar 09, 2018 3:58 pm

Any ideas on how we could bring bows into play? Make them useful........... Like maybe 3 diff archer attacks.
1. Fast Draw/LowDmg /LowStaminaCripplingEffect(% of Stamina Taken away) /Also shorter distance maybe
2.Long Draw/HighDmg/HigherStaminaCripplingEffect(% of Stamina Taken away) /Short or long distance
3.LongDraw/LowDmg/LowCripplingEffect(% of Stamina Taken away)/AOE / Short to Medium Distance

On an equal battlefield.......
Archers trying to pick off heavy hitters(B12 guys) while playing the movement game to avoid the Sword/Shield(Shields have like a 2/3 to block arrows)
Sword/Shield applying pressure 2 the Archers and jumping Heavy hitters.
Heavy Hitters Defending archers as well as trying to Pick off whoever some running and chasing some staying with archers for defense.

Major debuffs to Heavy armor for archers minus whatever or maybe double length in draws so they wont wear it.


I JUST MADE THIS UP IN LIKE 5 seconds Wanted to add more maybe even go into actual numbers and percentages but first I would like yalls input...
Also I am thinking archer would do Be more on the dmg over time thing. Heavy hitters DMG BOOM..... Sword/Shield being somewhere in between but much closer to heavy hitters(B12 users)

Oh also bow can't be used on a target at point blank range.
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Re: Archery

Postby linkfanpc » Fri Mar 09, 2018 4:06 pm

All good ideas, archery does need to be expanded upon, as many other people have mentioned.

Btw, i think this thread belongs in C&I.
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Re: Archery

Postby MagicManICT » Fri Mar 09, 2018 4:58 pm

jtpitner wrote:Oh also bow can't be used on a target at point blank range.


Don't know why not. Actually hitting a moving target with a single shot ranged weapon is a feat of training no matter what the ranged weapon is, but it shounldn't be impossible.
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Re: Archery

Postby Akme » Fri Mar 09, 2018 7:35 pm

It all be useless until developers change 2 things:
- Bow attack range - when i first time see how arrows uselessly fall on ground after reached 16 tiles range i'm almost start cry cause pity that i feeling towards archery in that moment.
- Arrows can be blocked by almost anything - this include piles of branches for example.
Both factors above makes bow not suitable for anything serious.
I'm even want to propose make team archery shooting some type of sport in Haven - so much fun to watch struggles of both team to do at least something and guaranteed zero casualties during matches =_=.
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Re: Archery

Postby synaris » Sat Mar 10, 2018 2:40 am

Akme wrote:It all be useless until developers change 2 things:
- Bow attack range - when i first time see how arrows uselessly fall on ground after reached 16 tiles range i'm almost start cry cause pity that i feeling towards archery in that moment.
- Arrows can be blocked by almost anything - this include piles of branches for example.
Both factors above makes bow not suitable for anything serious.
I'm even want to propose make team archery shooting some type of sport in Haven - so much fun to watch struggles of both team to do at least something and guaranteed zero casualties during matches =_=.


this.

the range is one of the biggest issues. my recurve in real life can go further when i pull the damn string back by HALF of its max draw.

i also think the arrows should be split into further types plus make the damage gap wider. like 30 damage for stone arrows, 50 for bone, 70 for bronze/iron. oh yeah, give us wrought iron arrows that have 90 base damage and steel arrows that give us 120 base.

and bring back the damn rangers bow.
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Re: Archery

Postby DDDsDD999 » Sat Mar 10, 2018 3:35 am

Akme wrote:It all be useless until developers change 2 things:
- Bow attack range - when i first time see how arrows uselessly fall on ground after reached 16 tiles range i'm almost start cry cause pity that i feeling towards archery in that moment.
- Arrows can be blocked by almost anything - this include piles of branches for example.
Both factors above makes bow not suitable for anything serious.

Both of those things were around back when they were so op you couldn't get near an archer without getting shit on.
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Re: Archery

Postby Akme » Sat Mar 10, 2018 6:28 am

Yes, i was not here when archery was so OP, but i heared some rumours about why it turned in current miserable state.
So for the true re-implementation archery in-game i propose next:
- at least double current range of bow;
- implement 2 kind of shooting - direct aim and canopy. First have much lesser range, lesser damage, mb blocked by obstacles, but can be used at close range (i'm not mean range like 3 tiles and less) - in other words it's a shooting that we have now, but with some upgrades. Second - much more range, more damage, ignores most of obstacles (except buildings), but cannot be aimed directly - only on ground area with random chance of hit something on one of the tiles of that area. That area mb be circle with 5 tiles radius (for example) at nearest range and become bigger when range increases;
- make arrows ignore (from both kind of shooting) things like piles of resources, stumps, bushes, chests, barrels, wheelbarrows, small critters (if they not aimed against them), boats, boulders, chairs, tables, beds and all other furniture with same size (not include cbs for example). Make arrows from 2nd type of shooting ignore cliffs, trees, all liftable objects (not include siege shields below), carts, big animals (if they are not on tile which got hit) and heartlings (same thing);
- implement liftable siege shields that grants completely immunity against arrows (something like 180°of frontal area) to anyone who stay behind it (it not mean immunity against arrows that hits from unguarded by shield side) or hold it in hands. It not provide immunity to mounted characters behind them, or immunity to horse, if mounted character hold this siege shield in hands.
- implement bigger kind of shields with good efficiency against arrows.
- make arrows almost not effective against characters in full plate armor set (and with big shields).
- implement additional stamina (and energy mb) drain to characters who trying to run (3rd speed and higher) around in full plate armor and while holding big shields (and swimming too btw - it's a human beings in heavy armor or some kind of armored whale after all?).
All things above should let archery be brought back to actual use without make them horrible OP again (i cannot say about fine game mechanic details or actual damage/penetration values ofc - i leave it to more experienced players or developers).
Main occupation of archers become disabling of fast and low armored targets (with B12 or not it doesn't matter, but asking archers to be someone who actually will kill high armored targets is ridiculous ofc), which led in future to turn combat into something that required proper troops formations, rank command structure, field supply structure and really good coordination - not something that look like "two crowds running around each other and trying to separate someone while not being separated by urself".
Idk known about different kind of archery attack that OP proposed - but why not? (for direct aim shooting ofc)
About different kind of arrows that Synaris mentioned - for metal arrowheads materials used is not so impotant as their type. I think that is better implement broadside (very effective against animals and targets with no armor, required soft metal) and bodkin arrowheads (good armor penetration, but much less effectivity against animals and target with no armor, required hard metals) than make separate damagge tiers for each kind of metal. Mb only for steel bodkin arroheads it will be good to grant ability to do some damage against plate armored character at best. Blunt arrowheads (almost no damage, but grants short lasted shock on impact which make target to be enable to move or be slowed down - that crippled effect which OP mentioned) can be added too btw.
Is someone want to make bows more nerfed than how about implement ancentors magic that grants protections against some arrow hits to heartling for a while.
And i really wish to see poison arrows (grants wound with percentage stats debuff) and fire arrows(can set any building and vechicle which made from wood ablaze with enough hits, ablazed structure can be extinguished by character that holds barrel with water or they will be completely disappear after some time - imagine knarr that full of warriors which set ablaze ^_^) one day.
p.s. And remove that unbeliavable stupid rawhide shit (i cannot believe for long time that it actualy exist here when heared about this for first time) - i mean make it unable to affect domesticated horses with mounted heartling or we will never see proper cavalry units and mounted fights in Haven. If someone wished to be able stop someone on horse so much - he just should vote for lasso throwing implementation (or use bow from above), but not guard this another "magic" crutch of game mechanic.
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Re: Archery

Postby jorb » Thu Mar 15, 2018 1:41 pm

Will consider.
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