Dungeon Growth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dungeon Growth

Postby Fierce_Deity » Fri Mar 16, 2018 8:42 am

Dungeons increase in size, strength, difficulty, whatever, with age. So if a group can protect a dungeon for an extended period of time they may get more gains if they can clear out the dungeon...or maybe it will of become too difficult for them!
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Re: Dungeon Growth

Postby synaris » Fri Mar 16, 2018 8:47 am

-1 thats a headache id rather not have to contend with. imagine a group of Pkers killing you because a dungeon happened to spawn in the area you usually hunt in.

id rather have stronger versions of dungeons spawn randomly.
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Re: Dungeon Growth

Postby Fierce_Deity » Sat Mar 17, 2018 5:23 am

Hmmm, I see your point. Perhaps undiscovered dungeons could slowly increase in value the longer they exist, but cease their growth once they are rendered by a player. So perhaps a level 5 troll dungeon thats been sitting alone for 6 months would be more challenging and valuable than a newly spawned one. Could have some naming system to help represent their age/strength too.
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Re: Dungeon Growth

Postby jorb » Thu Mar 22, 2018 9:20 am

Wouldn't mind this as a feature for some types of dungeons.
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