I propose implementing a new, final stadium of crops growth. It would be a stadium when the crop is overripe and the only product from harvesting it would be seeds. After being overripe for some time the crop would restart growing from seeds, but it quality would lower. It would make abandoned farm lose quality over time, as now it's too easy to gather high quality crops and seeds from old farms.
Aceb wrote:If farm is on unplowed ground, make it lose slowly quality up to 50%?
AFAIK plowed tiles are not converting into default biome tiles in hafen, and probably even spread around at least there was such bug.
There is no need to add more pain to farming. It is already mostly annoying and boring labor in haven. For me decaying only abandoned farms would be fine.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
As long as You have your farm paved around, it shouldn't convert, if has 1 square connection to wildgrass/grass. Unless someone does that do it to You or yourself. Abandoned + unplowed then?
I'm not sure I see the point, tbt. Why is it a problem that you can scavenge somewhat profitably from ruins?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Yep, you can easily trade for seeds, especially not top quality. But people want more pain in the ass: more deseases everywhere, poison, glue for everything, etc.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.