Get rid of Visitor Debuff

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Get rid of Visitor Debuff

Postby dafels » Thu Mar 28, 2024 1:43 pm

Bump. The visitor debuff needs to be removed from the game completely.
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Re: Get rid of Visitor Debuff

Postby vatas » Fri Mar 29, 2024 11:00 am

Original big reason on why the Visitor was implemented wasn't to enable markets, but because large villages were infeasible under the w8 new key and locks system:

1) You need to give every villager a slave key so they can exit the village. (In Legacy, you could build a one-way teleporting road sign that takes people outside.)

2) While you can't use a slave key to open a gate from the outside, this means that every villager is a potential "single-point-of-failure" whether though A) planned infiltration B) being fooled by some kind of trick like this or C) plain incompetence/laziness on closing the gate behind you.

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The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Get rid of Visitor Debuff

Postby Dawidio123 » Fri Mar 29, 2024 3:59 pm

I LOVE AIRLOCKS I LOVE AIRLOCKS I LOVE AIRLOCKS
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Re: Get rid of Visitor Debuff

Postby Robertzon » Fri Mar 29, 2024 8:46 pm

shit idea
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Re: Get rid of Visitor Debuff

Postby maze » Fri Mar 29, 2024 9:54 pm

fk the spys that visitor debuff helps prevent.
I remember so many worlds where one spy would ruin months of gameplay.

Visitor enables us to be less stressed about spys and allows us to have fun with just allowing gates to be open~ (whats still abused by leading bears thought)
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