Unclaimed visitor gates and combat relations

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Unclaimed visitor gates and combat relations

Postby Ozzy123 » Wed Feb 27, 2019 11:15 pm

Unclaimed visitor gates don't let you go through them with combat relations, not sure if intended but I think that if they are unclaimed it shouldn't be a thing as there is no "claim visiting" hapenning.
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Re: Unclaimed visitor gates and combat relations

Postby Nexit » Wed Feb 27, 2019 11:54 pm

Makes sense
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Re: Unclaimed visitor gates and combat relations

Postby MooCow » Thu Feb 28, 2019 3:19 am

This does make sense, but it also makes sense to do nothing.

Visitor gates block you while in combat, normal gates don't. Seems logical and easy to me. Not everyone plays with the claim overlays (they should though)

If anything were to change, I would like it if animals are blocked by the gates like players are.
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Re: Unclaimed visitor gates and combat relations

Postby Lojka » Thu Feb 28, 2019 6:11 am

I would like it if animals are blocked by the gates like players are.

so it will be easier to kill them useing gates ? more easy than palisade killing...
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Re: Unclaimed visitor gates and combat relations

Postby Agame » Thu Feb 28, 2019 8:27 am

Lojka wrote:
I would like it if animals are blocked by the gates like players are.

so it will be easier to kill them useing gates ? more easy than palisade killing...

Neah, let the animals break through palisades, small houses, everything, just because a fox felt like it while chasing a squirrel. Why not? Better than letting people cheese through small birds, bats, small rodents and so on. Nerf people, not wildlife. Make us all bacteria.

Sarcasm, of course, but Jorbtar might find it a good suggestion, the one with Bacteria.
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Re: Unclaimed visitor gates and combat relations

Postby Granger » Thu Feb 28, 2019 10:28 am

I still think a good debuff for going through a visitor gate while in combat would be a better solution, in case the goal is to stop repeated hiding behind the security these provide.
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Re: Unclaimed visitor gates and combat relations

Postby wonder-ass » Thu Feb 28, 2019 10:47 am

Granger wrote:I still think a good debuff for going through a visitor gate while in combat would be a better solution, in case the goal is to stop repeated hiding behind the security these provide.


ehh it wont change much people will still run in to escape and fights will be less frequent because people are waiting out said debuff.
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