Variety bonus: old formula with cap on variety gain

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Variety bonus: old formula with cap on variety gain

Postby Saergof » Sun Apr 14, 2019 10:53 am

The old variety formula allowed the 30 berries diet. But the humble value of the current variety bonus allows to mostly ignore it (my assumption based on limited observation), continuing leveling on cheesy diets, although of a different kind: eat one-two berry and then spam the most efficient food you have, adjusting it to the momentary satiation situation.

I suggest introducing a kind of hardcap on the old variety formula, meaning let it work as it was before patch, but each kind of food you eat can't reduce your requirement for level-up further than N * FEP sum of that food, where N is some constant.

For example, let's say N = 4. Eating q10 dog rose hip, +0.1 STR FEP, can't reduce your FEP meter more than 0.1 * 4 = 0.4 points; if N * FEP sum > variety bonus according to old formula, the old formula applies.

I don't insist it's necessary better or is the panacea to all world problems, but I think
- it solves berry diet for advanced characters case
- and yet it retains the significance/fun of the variety bonus.
It would make progression uniformly easier than it is right now (for better or worse), still dealing with tactic addressed in the last patch.

More broadly the basic thought may be described as "If eating too much of primitive food was a problem, tie variety bonus with food value, making it still big deal for advanced food but limiting the possible effect for simple food."
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Re: Variety bonus: old formula with cap on variety gain

Postby MooCow » Tue Apr 16, 2019 2:21 am

I don't know the math behind variety bonuses, but this idea seems reasonable
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Re: Variety bonus: old formula with cap on variety gain

Postby MagicManICT » Tue Apr 16, 2019 3:06 am

i don't know the new math yet, but I know the old math. If you look at real variety and not just "berry berry berry berry berry berry berry," things are ok, I think. Also, that strategy isn't ruined, just nerfed pretty hard as it's no longer a fixed value based on the highest stat (looks to be based on the current "FEP needed" value, and may have been as simple a change as that).

If you want to simply spam the same food item for a better concentrated stat, that's up to you. Between this, satiation, and the hunger bonus, it's a triangle of checks and balances to food strategies.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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