a suggestion on valhalla/reviving jungle terrain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

a suggestion on valhalla/reviving jungle terrain

Postby myrsky01 » Fri May 29, 2020 7:34 am

1. It would be nice if we could have a sham fight with animals in valhalla. I always feel it too risky to test my new combat settings with wild animals, especially with bears.

2. Do you have any thoughts on reviving jungle terrain that once was in legacy?
myrsky01
 
Posts: 4
Joined: Thu Oct 10, 2013 12:24 pm

Re: a suggestion on valhalla/reviving jungle terrain

Postby MagicManICT » Fri May 29, 2020 7:45 am

it wasn't jungle, it was a form of overgrown marshland known as thicket. It's been asked before with no actual answer. It hasn't even been listed in this thread: viewtopic.php?f=48&t=40708. (At this point, I'm not sure if anything else from that thread is going to get added back in, a couple obvious exceptions.)
K'thulu for President 2020!! Why vote for the lesser evil?

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 17392
Joined: Tue Aug 17, 2010 1:47 am

Re: a suggestion on valhalla/reviving jungle terrain

Postby myrsky01 » Fri May 29, 2020 4:40 pm

MagicManICT wrote:it wasn't jungle, it was a form of overgrown marshland known as thicket. It's been asked before with no actual answer. It hasn't even been listed in this thread: https://www.havenandhearth.com/forum/vi ... 48&t=40708. (At this point, I'm not sure if anything else from that thread is going to get added back in, a couple obvious exceptions.)


Thanks for your reply. so then it is not likely to revive.
kinda disappointed...
myrsky01
 
Posts: 4
Joined: Thu Oct 10, 2013 12:24 pm

Re: a suggestion on valhalla/reviving jungle terrain

Postby vatas » Fri May 29, 2020 6:41 pm

My old thicket suggestion was that the slow-down and build restrictions would be handled by filling thicket with bushes/shrubs that are time-consuming to clear but you can pass through them at crawl-speed. (Previously the "Thicket" tiles reduced your movement to crawl and prevented building near them similar to how water works.)

Now that devs did some hit-box updating, major obstacle to make this a reality is gone...
“Sell a man a fish, he eats for a day, teach a man how to fish, you ruin a wonderful business opportunity.”
-Karl Marx

"Ladygoo murders people in real life and eats their heart to gain their power, but she's all right in my book"
-Sabinati
User avatar
vatas
 
Posts: 2466
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: a suggestion on valhalla/reviving jungle terrain

Postby MagicManICT » Fri May 29, 2020 7:50 pm

myrsky01 wrote:Thanks for your reply. so then it is not likely to revive.
kinda disappointed...

I'm not saying it won't, but it seems to have been deliberately left out, to me at least, when everything else and then more in the way of biomes were created for world 8. It also hasn't helped that loftar really has had his hand full with the client rewrite the last few years, and it has likely hindered getting a few of those things back in the game. (I'm sure a few things have been "inspiration to make it fit and not be OP.")
K'thulu for President 2020!! Why vote for the lesser evil?

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 17392
Joined: Tue Aug 17, 2010 1:47 am


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest