shubla wrote:Hearthlings should accumulate dirt when they run around. To remove this, one would have to wash himself. Dip in the river/lake would do, but more civilized hearthlings may also wash themselves in barrels filled with water. Or even larger bath tubs. (like around 1.5x1.5 tiles of size). This mechanic would leave room for saunas.
Washing yourself when dirty would give small general buff to certain stats as you feel clean and refreshed, like charisma at least, maybe stuff like sewing too, as you can produce better clothes with clean hands.
Absolutely love this idea!
I recently played this post apocalyptic zombie survival game on Android and they had this mechanic. Quite satisfying to have different levels of clean up rituals that require different items and give various buffs.
I thought maybe H&H needs something similar to clean up those nasty wounds or after a hard days work in the mines or the farm or maybe the swamp.
I had the exact same idea: Dip in a natural reservoir < bath tub (object) < sauna (building).'
Buffs can be applied accordingly like you've said.
Another mechanic I thought of was pooing but looks like the thread is locked and it sounds reasonable given the amount of food a character eats. A small outhouse should suffice. And some buffs too! Like constipation or diarrhea for eating some foods could be implemented as well. The character might have to relieve itself accordingly or at least once after waking up to feel refreshed. The poo can then be recycled into compost as well. Only seems like a natural addition.
Hope the devs consider these ideas.
Thanks for the post!