vatas wrote:Making various problematic speed boosts (bunny slipper, forager etc.) inactive when you have any combat relation is the most elegant solution to me.
This just leads to weird exploits and metas of not being in aggro with people when chasing so you can keep the speed boosts. It doesn't work, just makes PvP more obnoxious and obscure to master for no good reason, specially for newer players potentially being attacked and not knowing why (if they knew about the mechanic previously) it suddenly stopped working for them.
Seems odd how many people are suggesting the same in this thread, when with a short thought experiment you can easily realize why it's a bad idea.
The mechanic is fine, what's not good about it is that it's such an obscure thing that nobody would learn on their own unless taught by another player. I've seen a lot of people die because they don't realize wearing their steel/walrus boots actively hurts their chances of escaping. The game should somehow intuitively teach the players that this mechanic exists. Removing it altogether is also an option, though one I'd be against because chasing critters is one of the VERY few things that it takes a certain amount of skill and time to master in PvP.