Reduce hunger on Roast meat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce hunger on Roast meat

Postby terechgracz » Fri May 14, 2021 1:11 pm

Overall food system is very unbalanced, allows factions raise abnormally high stats in no time, using only whales. For hermits it's unthinkable to do so.
Idk limit fep gain by making fep penalty based in how much skill was raised in week. Or other solution is to just make skill and stat cap.
terechgracz
 
Posts: 516
Joined: Wed Feb 07, 2018 5:06 pm

Re: Reduce hunger on Roast meat

Postby Sevenless » Fri May 14, 2021 1:44 pm

terechgracz wrote:Overall food system is very unbalanced, allows factions raise abnormally high stats in no time, using only whales. For hermits it's unthinkable to do so.
Idk limit fep gain by making fep penalty based in how much skill was raised in week. Or other solution is to just make skill and stat cap.


That's what satiations do (hunger is an annoying mechanic that become obsolete by mid game). There's a limit to your recipes consumed per day that actually does limit stat gain. The issue is definitely in recipes that are 10x stronger than other foods that aren't really accessible to most of the game's population.

Sausages are actually an equalizer. Anyone can make them without weird alt abuse or needing to be faction grade tism. The average player should love this tbh.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7292
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Reduce hunger on Roast meat

Postby terechgracz » Fri May 14, 2021 2:38 pm

Sevenless wrote:That's what satiations do (hunger is an annoying mechanic that become obsolete by mid game). There's a limit to your recipes consumed per day that actually does limit stat gain. The issue is definitely in recipes that are 10x stronger than other foods that aren't really accessible to most of the game's population.

Sausages are actually an equalizer. Anyone can make them without weird alt abuse or needing to be faction grade tism. The average player should love this tbh.

Ofc, sausages are great, everyone can kill a bear and chop a tree, hermits can still gain nice strength using BBB's.
So maybe actually the problem is in numbers. There is so many variables - satiations, hunger, variety bonus - different for every hunger level, and also recipe variety that it is very hard to track what is too strong without relying on statistical data. I'm not sure if current system was designed with a lot of balancing, it feels very random sometimes, with recipes that are of course very bad for their ingredients, like pancakes.
terechgracz
 
Posts: 516
Joined: Wed Feb 07, 2018 5:06 pm

Re: Reduce hunger on Roast meat

Postby VDZ » Fri May 14, 2021 4:38 pm

terechgracz wrote:Overall food system is very unbalanced, allows factions raise abnormally high stats in no time, using only whales. For hermits it's unthinkable to do so.
Idk limit fep gain by making fep penalty based in how much skill was raised in week.

That was the original idea behind the hunger system: People constantly scarfing down food for quick stat growth would have their FEPs decreased first to 90%, then to 75%, then even to 50%. Meanwhile, people who don't eat as much will get their FEPs boosted - first to 150%, then to 200%, then to 300%.

Of course, this system doesn't work like that in practice. Sufficiently advanced players (including all faction players) just remain permanently at 300% (due to easy access to low-hunger food and high-quality symbel items) while players with less access to good foods get their FEPs further reduced (in addition to lower natural FEPs due to lower quality and simpler foods) because they're eating high-hunger foods. And as pointed out by many players in this thread, hunger is now a primary factor in whether or not a food is good. Big Bear Bangers are trash. Yes, they have good FEPs, but they have a massive hunger cost. You'd even be better off eating a much cheaper STR sausage like Piglet Wursts (1-3% hunger smoked) and filling up the rest of the bar with low-FEP low-hunger food like berries, as that gives the same result for less hunger.

Sevenless wrote:That's what satiations do (hunger is an annoying mechanic that become obsolete by mid game). There's a limit to your recipes consumed per day that actually does limit stat gain.

Satiations only prevent spamming the exact same foods over and over again. It does nothing against mass consuming different food items (that's what the hunger system is intended to prevent)...which, ironically, is a lot easier for factions than for hermits.
User avatar
VDZ
 
Posts: 2660
Joined: Sun Jul 17, 2011 2:27 am

Re: Reduce hunger on Roast meat

Postby Archiplex » Fri May 14, 2021 5:50 pm

VDZ wrote:Of course, this system doesn't work like that in practice. Sufficiently advanced players (including all faction players) just remain permanently at 300% (due to easy access to low-hunger food and high-quality symbel items).


don't forget salt and spamming quests

quest spamming is so easy though anyone can do it and easily lose 50% hunger/day
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Reduce hunger on Roast meat

Postby Liss12 » Sat May 15, 2021 12:30 pm

So perhaps it would be reasonable to remove hunger reduction as quest reward? And make symbell bonus more reasonable, it only takes cheapest ass cast iron to make very decent table that allows you to ignore hunger mechanic completely. Welll unless you are miner in competetive village rushing 1000+ white str ofc.
Liss12
 
Posts: 336
Joined: Mon Jun 03, 2013 3:09 am

Re: Reduce hunger on Roast meat

Postby Archiplex » Sat May 15, 2021 12:41 pm

Liss12 wrote:So perhaps it would be reasonable to remove hunger reduction as quest reward? And make symbell bonus more reasonable, it only takes cheapest ass cast iron to make very decent table that allows you to ignore hunger mechanic completely. Welll unless you are miner in competetive village rushing 1000+ white str ofc.


remove hunger reduction from quests and only factions can afford to eat infinite food at 300% forever due to salt
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Reduce hunger on Roast meat

Postby Liss12 » Sat May 15, 2021 1:25 pm

Archiplex wrote:
Liss12 wrote:So perhaps it would be reasonable to remove hunger reduction as quest reward? And make symbell bonus more reasonable, it only takes cheapest ass cast iron to make very decent table that allows you to ignore hunger mechanic completely. Welll unless you are miner in competetive village rushing 1000+ white str ofc.


remove hunger reduction from quests and only factions can afford to eat infinite food at 300% forever due to salt

Salt could be reworked as well. At current state of things "big bois" will never ever have problem with hunger, only hermits eating crap from a crappy table. Not sure it is indended by devs or not but stat growth this world is insanely fast,i am no tryhard by any standarts but already have couple of stats at 300+ thanks to smoked sausages and questing.
Liss12
 
Posts: 336
Joined: Mon Jun 03, 2013 3:09 am

Re: Reduce hunger on Roast meat

Postby vatas » Sat Oct 30, 2021 1:57 pm

Could devs maybe do the baby step of buffing energy that roasted meat gives? Would help early game labor alts and make "eat roasted X" less punishing (assuming you aren't already at full energy) for solo players.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
User avatar
vatas
 
Posts: 4511
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Reduce hunger on Roast meat

Postby MadNomad » Sun Feb 20, 2022 2:18 pm

I think it should be lowered to 1% hunger because otherwise it makes meat at beggining of the world quite useless(except from feeding labor alts) until you can make sausages or other recipes

if it doesn't give better feps than berries or mushrooms then why should it have 4 times higher hunger?
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 16 guests