terechgracz wrote:Overall food system is very unbalanced, allows factions raise abnormally high stats in no time, using only whales. For hermits it's unthinkable to do so.
Idk limit fep gain by making fep penalty based in how much skill was raised in week.
That was the original idea behind the hunger system: People constantly scarfing down food for quick stat growth would have their FEPs decreased first to 90%, then to 75%, then even to 50%. Meanwhile, people who don't eat as much will get their FEPs boosted - first to 150%, then to 200%, then to 300%.
Of course, this system doesn't work like that in practice. Sufficiently advanced players (including all faction players) just remain permanently at 300% (due to easy access to low-hunger food and high-quality symbel items) while players with less access to good foods get their FEPs further reduced (in addition to lower natural FEPs due to lower quality and simpler foods) because they're eating high-hunger foods. And as pointed out by many players in this thread, hunger is now a primary factor in whether or not a food is good. Big Bear Bangers are trash. Yes, they have good FEPs, but they have a massive hunger cost. You'd even be better off eating a much cheaper STR sausage like Piglet Wursts (1-3% hunger smoked) and filling up the rest of the bar with low-FEP low-hunger food like berries, as that gives the same result for less hunger.
Sevenless wrote:That's what satiations do (hunger is an annoying mechanic that become obsolete by mid game). There's a limit to your recipes consumed per day that actually does limit stat gain.
Satiations only prevent spamming the exact same foods over and over again. It does nothing against mass consuming different food items (that's what the hunger system is intended to prevent)...which, ironically, is a lot easier for factions than for hermits.