Flameturtle wrote:All of the above is the case whether this system was implemented or not. All this change would do would make it so that if you have 30HHP and take off 50HHP worth of con gilds, you'd stay alive with some 'wound debt' instead, so it would lead to less deaths.
It would lead to people being at 1 HHP more often, as situations that would now kill you would then leave you at 1 HHP. And death from PvP, even if actual death takes place during the looting rather than the bonking, feels more reasonable than death because you were chopping wood.
Flameturtle wrote:Nothings stopping those people from putting their gilds back on or making new ones if the old ones were stolen.
Except for crafting-induced wounds. Let me make some Yarn to recraft my gear. Bam, pricked by the spindle, instant death.
loftar wrote:Liss12 wrote:Why not? Going out chopping wood while he have 1HHP instead of lying in bed waiting for his most minor wounds to heal a bit seems to be his own fault.
This, to be honest. Any way you look at it, it's better than already being dead.
Look, there is something to be said about getting random bullshit wounds for daily activities 'for immersion'. But death from chopping wood or various other daily activities is just bullshit. Such activities should never kill a player, and in the current system, they do not in practice (because it's very rare for someone to be below 10 HHP and not dead).
Avoiding any form of risk when at low HHP is reasonable.
Avoiding any form of playing is not.