Ore quality variance is too wide

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Ore quality variance is too wide

Postby jordancoles » Fri May 14, 2021 9:34 pm

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Why am I getting a 64 quality variance from one tile? Also while I'm here, why do I regularly mine q 30ish stones on the lower levels? Can these variance ranges be lessened and a baseline quality be added for each level because this isn't uncommon at all now :|
Last edited by jordancoles on Fri May 14, 2021 9:42 pm, edited 2 times in total.
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Re: Ore quality variance is dumb

Postby The_Lich_King » Fri May 14, 2021 9:40 pm

+1 you hit good quality material WAY to easily and way to quickly. Would love to see q100+ roadblocked by like level 4 or even greater, of a mine, and see only q15ish stone and ore found on level 1 and yeah it's odd that a node would give different values, what should happen is most nodes give off a similar range of quality usually low, depending on the level they are on, and then EXCEDINGLY rarely there will be a fantastic node for the level its on.
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Re: Ore quality variance is dumb

Postby Ag_Revol » Sat May 15, 2021 1:08 pm

The_Lich_King wrote:+1 you hit good quality material WAY to easily and way to quickly. Would love to see q100+ roadblocked by like level 4 or even greater, of a mine, and see only q15ish stone and ore found on level 1 and yeah it's odd that a node would give different values, what should happen is most nodes give off a similar range of quality usually low, depending on the level they are on, and then EXCEDINGLY rarely there will be a fantastic node for the level its on.


When your lvl 3 ore is better than lvl 4-6 you kinda feel like something is broken
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Re: Ore quality variance is too wide

Postby Makzul78 » Sat May 15, 2021 9:45 pm

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Both were harvested from one tile
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Re: Ore quality variance is dumb

Postby The_Lich_King » Sat May 15, 2021 10:02 pm

Ag_Revol wrote:
The_Lich_King wrote:+1 you hit good quality material WAY to easily and way to quickly. Would love to see q100+ roadblocked by like level 4 or even greater, of a mine, and see only q15ish stone and ore found on level 1 and yeah it's odd that a node would give different values, what should happen is most nodes give off a similar range of quality usually low, depending on the level they are on, and then EXCEDINGLY rarely there will be a fantastic node for the level its on.


When your lvl 3 ore is better than lvl 4-6 you kinda feel like something is broken


Not as broken as harvesting 2 ores with a 100q different from the same tile, also the reason i added the rare chance is because i am a huge fan of there being really rare veins of resource of high quality, and honestly as long as there isn't a precident for higher lvl being better than lower i don't see alot of issue, but regardless of that, we absolutely need to end the random ore qualities from the same tile.
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Re: Ore quality variance is too wide

Postby bmjclark » Sat May 15, 2021 10:06 pm

+1. I honestly don't know why there's any variance on single tiles. If a tile gives q65 ore on average, it should just give straight q65 ore. If it has to vary it should be by like 5-10% not 100%. Having to sort your ore because some is q110 and some is q200 is not fun
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Re: Ore quality variance is too wide

Postby DDDsDD999 » Sun May 16, 2021 4:53 am

Imagine that it was even worse almost exactly a year ago. viewtopic.php?f=39&t=68529
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Re: Ore quality variance is too wide

Postby Undefined » Tue May 18, 2021 11:41 am

I agree just as I have for years, massive quality variance like this is just hugely annoying and requires spending lots of tedious time sorting through stockpiles to optimize smelting strategy.
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