Quality Nodes on Animals
I understand the intent here was probably to encourage people to go around and find better quality animals to kill but in practice it just lead to people finding high quality animal spots and then using bots to reload them until an animal spawns. The fact that a bears base quality is 60 but it can go up to well over 300 is completely ridiculous. If not for sausages, I'd likely ignore every animal outside of the ones the bots spot because the quality difference is so insane
Survival Hard Capping Animal Quality
In legacy, we'd pretty commonly kill animals together while boating around as a group. Now if you have low survival you get to sit in the boat and watch while the adults kill the animals. This problem is made even worse if you're a new player and you can contribute absolutely nothing to a village because any animal you kill is completely worthless. In legacy, I had a noob friend who would hunt bears with a sling and bring them back to the village. If he played now, he'd probably just sit on his hands for 2 weeks and then quit because he'd essentially be hermitting within the village, unable to contribute much outside of cycling hides on the racks and cycling leather.
Hunting animals was a good, noob activity in legacy to help a village out. Now it's completely out of their reach. I'm guessing this change was meant to slow the game down a bit but god did it miss the fucking mark by a mile
Armor On Animals
I don't even really know what the intent of this was but people still cheese animals easily and it accomplished nothing except making animals take slightly longer to kill