ZantetsukenX wrote:So I've read through the entire thread and not one person mentioned the reason survival capping was added in the first place. Jorb hated how some people would just use tons of "fresh" alts to hunt bears/mammoths starting on day 1 of the new world. So his solution was, "Want to use alts to help hunt? Then raise their survival too." Knowing that it would be too much effort for most people to bother with. Essentially if you want him to get rid of that change, you need to come up with an alternate solution to mass alt hunting.
Archiplex wrote:i think the surv hardcap can be removed without seriously harming the game; people cheese it either ways, and it removes the fun of being able to hunt with a bunch of allies who dont also have high surv- and now that old cheese methods are gone its not as simple to send an alt out to trap it somewhere while you kill it (new cheese strats are 100% soloable wow!)
ZantetsukenX wrote:So I've read through the entire thread and not one person mentioned the reason survival capping was added in the first place. Jorb hated how some people would just use tons of "fresh" alts to hunt bears/mammoths starting on day 1 of the new world. So his solution was, "Want to use alts to help hunt? Then raise their survival too." Knowing that it would be too much effort for most people to bother with. Essentially if you want him to get rid of that change, you need to come up with an alternate solution to mass alt hunting.
Massa wrote:ZantetsukenX wrote:So I've read through the entire thread and not one person mentioned the reason survival capping was added in the first place. Jorb hated how some people would just use tons of "fresh" alts to hunt bears/mammoths starting on day 1 of the new world. So his solution was, "Want to use alts to help hunt? Then raise their survival too." Knowing that it would be too much effort for most people to bother with. Essentially if you want him to get rid of that change, you need to come up with an alternate solution to mass alt hunting.
This literally was a non-issue. This wasn't real. People didn't do this. This was a delusion harbored by spruce caps. A literal strawman. It NEVER happened, much less was it a 'meta' of any sort.
Alt swarming a big mob (that is already cheesable day 1) is a pointless endeavor that will get your main killed if you try to control them all at once, unsuccessfully botted, and an egregious waste of multiple people's time if done manually. You don't need an alternative to mass alt hunting because it's stupid and never existed. If we're absolutely dreadfully afraid of the alt swarm bogeyman, then the mechanic/restriction can/should be lifted a month after a world start. Lifting it would be a significant boon to nabs and not make a difference to established players who can already casually fight everything up to mammies.
Ultimately, it's just an antisocial mechanic that hampers otherwise group activities in an MMO, which is MUCH worse than the inverse if the inverse were even an actual thing. Also, survival+tools already cap the animal well enough. It's just not a good mechanic.
Rebs wrote:Massa wrote:ZantetsukenX wrote:So I've read through the entire thread and not one person mentioned the reason survival capping was added in the first place. Jorb hated how some people would just use tons of "fresh" alts to hunt bears/mammoths starting on day 1 of the new world. So his solution was, "Want to use alts to help hunt? Then raise their survival too." Knowing that it would be too much effort for most people to bother with. Essentially if you want him to get rid of that change, you need to come up with an alternate solution to mass alt hunting.
This literally was a non-issue. This wasn't real. People didn't do this. This was a delusion harbored by spruce caps. A literal strawman. It NEVER happened, much less was it a 'meta' of any sort.
Alt swarming a big mob (that is already cheesable day 1) is a pointless endeavor that will get your main killed if you try to control them all at once, unsuccessfully botted, and an egregious waste of multiple people's time if done manually. You don't need an alternative to mass alt hunting because it's stupid and never existed. If we're absolutely dreadfully afraid of the alt swarm bogeyman, then the mechanic/restriction can/should be lifted a month after a world start. Lifting it would be a significant boon to nabs and not make a difference to established players who can already casually fight everything up to mammies.
Ultimately, it's just an antisocial mechanic that hampers otherwise group activities in an MMO, which is MUCH worse than the inverse if the inverse were even an actual thing. Also, survival+tools already cap the animal well enough. It's just not a good mechanic.
https://www.youtube.com/watch?v=Stg1B96WRd0
Rebs wrote:https://www.youtube.com/watch?v=Stg1B96WRd0
mulamishne wrote:Rebs wrote:https://www.youtube.com/watch?v=Stg1B96WRd0
This video isn't at ALL what he's talking about. I could spawn a fresh alt right now and kill a troll if I give a belt full of skins and a b12. This is still doable, this is just playing well.
What Massa is saying is spawning a ton of alts and just running at the mammoth until it is suffocated by the weight of corpses.
Rebs wrote:mulamishne wrote:Rebs wrote:https://www.youtube.com/watch?v=Stg1B96WRd0
This video isn't at ALL what he's talking about. I could spawn a fresh alt right now and kill a troll if I give a belt full of skins and a b12. This is still doable, this is just playing well.
What Massa is saying is spawning a ton of alts and just running at the mammoth until it is suffocated by the weight of corpses.
I merely thought the video was good material for this convo, being able to kill top-level animals with new spawns. Old video but thought it was relevant and entertaining.
Massa wrote:Rebs wrote:mulamishne wrote:
This video isn't at ALL what he's talking about. I could spawn a fresh alt right now and kill a troll if I give a belt full of skins and a b12. This is still doable, this is just playing well.
What Massa is saying is spawning a ton of alts and just running at the mammoth until it is suffocated by the weight of corpses.
I merely thought the video was good material for this convo, being able to kill top-level animals with new spawns. Old video but thought it was relevant and entertaining.
It might be entertaining but it's definitely not relevant whatsoever. The mechanics in legacy were wildly different, and even if they weren't, these are not day 1 alts. They all had end game, high quality gear.
I skipped to the middle of the video and saw, with my own eyes, a b12 swinging for 9000 damage. That's not a day 1 alt. At all.
Rebs wrote:I believe the original OP was talking about new village members who liked hunting but can't because of hardcapping and basically never being able to catch up. The video proves that I can spawn into a village and help kill a troll and the hardcapping stops me from having that fun with the village. and needless to say with that gear I could hunt whatever animals id like and feel like I am helping the village out day 1 of a new character, however as OP described, hardcapping is fucking that dynamic.
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