Rotate all non-cave interiors by 90 degrees

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Rotate all non-cave interiors by 90 degrees

Postby wafflecat » Sun May 16, 2021 10:02 pm

Caves make sense - you go in and north is still north, but not houses. All interiors are for some reason shifted by 90 degrees and for some reason after all these years it's starting to drive me nuts. Maybe I'm getting old.
Please (change) fix!
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Re: Rotate all non-cave interiors by 90 degrees

Postby Kaios » Mon May 17, 2021 11:05 am

You're right, it would be great. I am constantly rotating my camera when entering and exiting houses and it does get tiresome having to do that.
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Re: Rotate all non-cave interiors by 90 degrees

Postby mvgulik » Mon May 17, 2021 11:51 am

wafflecat wrote:Caves make sense - you go in and north is still north, but not houses.

Yea, its one of those little annoying inconsistencies in the game.


Kaios wrote:I am constantly rotating my camera when entering and exiting houses

Your not making sense.
In-door doors are always clickable (ie: no mandatory rotation needed).
Out-door doors are related to how you place houses. (Opposing doors => Constant rotation guaranteed).
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Re: Rotate all non-cave interiors by 90 degrees

Postby Kaios » Mon May 17, 2021 12:00 pm

mvgulik wrote:Your not making sense.
In-door doors are always clickable (ie: no mandatory rotation needed).
Out-door doors are related to how you place houses. (Opposing doors => Constant rotation guaranteed).


I have a cellar that I can't click on without rotating the camera, because the cupboards block view of it.

So it ends up being like, go inside, rotate camera in order to enter cellar, leave house, rotate camera again in order to see and use the entrance of the house to go back inside which is due to the necessity of the first rotation.
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Re: Rotate all non-cave interiors by 90 degrees

Postby Fostik » Mon May 17, 2021 12:12 pm

This caused by cam ortho became a default for new render
Use :cam ortho -f, rotation will not be limited
Most players and me in personal enjoys bad cam, but beware it may cause depression without skyboxes.
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Re: Rotate all non-cave interiors by 90 degrees

Postby Sevenless » Mon May 17, 2021 12:19 pm

Fostik wrote:This caused by cam ortho became a default for new render
Use :cam ortho -f, rotation will not be limited
Most players and me in personal enjoys bad cam, but beware it may cause depression without skyboxes.


Some clients used to have a nice fake sky for that.
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Re: Rotate all non-cave interiors by 90 degrees

Postby mvgulik » Mon May 17, 2021 12:22 pm

Kaios wrote:I have a cellar that I can't click on without rotating the camera, because the cupboards block view of it.

So your arguing the usefulness of a change, based on a local and personal created problem.
Now your message makes sense.

Moving that cupboard is of course out of the question. lol
PS: There is a nice near-flat cupboard one can install!
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Re: Rotate all non-cave interiors by 90 degrees

Postby Kaios » Mon May 17, 2021 12:27 pm

mvgulik wrote:garbage


dude shut up
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Re: Rotate all non-cave interiors by 90 degrees

Postby Sevenless » Mon May 17, 2021 12:28 pm

Kaios wrote:I have a cellar that I can't click on without rotating the camera, because the cupboards block view of it.


Clients with flat cupboards are a godsend. They're just too tall for the density you need to pack them in houses.
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Re: Rotate all non-cave interiors by 90 degrees

Postby mvgulik » Mon May 17, 2021 12:32 pm

Kaios wrote:
mvgulik wrote:garbage


dude shut up


Ergo: Other side run out of useful argumentation's.

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viewtopic.php?f=49&t=43317&hilit=flat+cupboard
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