Kamekono wrote:Considering how strong Scholar is as a credo, I don't think reducing the time it takes to get it would be good.
Scholar as an end game credo for high end players, (pvp community, late game grinders, etc) just isn't worth it with the equalization change, and the fact you only need up to a certain amount of LP for skills before it becomes close to useless.
synntax33 wrote: I usually quit at cows, or any livestock even.
If you're quitting at cows, have never made steel or even wrought, then why do you have an opinion on a tier 5 credo? If your complaint is that you aren't able to keep up on the real life time investment, then why wouldn't you want a cap on scholar credo study time?
Vantri wrote:If studying a curiosity takes ages, Ageless Ice or Abyssal Insight might be applied. Acquiring both or any is really fun game mechanic.
On the side note, credos are not mandatory for survival.
Credos aren't mandatory, but they shouldn't be content that exists to make you miserable. As is I see it right now Scholar is an actually useless credo that traps people in it for months at a time.
Scholar in it's current state feels like a trap because by the time you are done with it, people have reached the LP required for their crafters, equalization has made it so fighters are evened out, and casual players won't be able to finish it because of the
very esoteric curios the credo demands.