by SnuggleSnail » Wed Jul 21, 2021 12:57 am
> I think this iteration of feasting & satiation mechanics is good
> Adds a bunch of foods/drinks/spices/variable ingredients without considering how they will affect feasting & satiations
> Like 3 larpers seem to enjoy the abundance of food they rarely if ever make
> The nabs get tricked into wasting their time making bad food, and always seem confused how the sperglords literally x5-10 their stats while putting in next to no effort
> The sperglords only even interact with like 12 super power creeped foods, after going through intense autism to find them
> Wait, why are feasting and satiation mechanics not in as good of a place as I left them 2 years ago before I added all that needless confusing garbage that adds nothing significant to the game except another satiation and a new icon in the crafting menu?
> Best not to think about it. I'm gonna add some new drinks that reduces satiation gain, and maybe a new whale based food
> Hmfh. Stats are getting a bit out of hand, maybe I should rework satiations and feasting
the classic cycle
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