AntiBlitz wrote:i think you're misunderstanding. They have a hard stance on the direction of the game, and they arent bothered with your opinion on that. Its a creative direction, and its course is set. Understanding that they enjoy the social interactions between players, with a hands off approach to the interactions in the game, is sort of their Modus operandi. They dont need the umpteenth thread asking for a second server, or whatever, and therefore, its discussion is locked.
And your point on blocking is shit. "make them walk through them", well they dont want you to ghost through others, and suddenly your point is irrelevant. Hence ^
"You make a valid counter-argument, it's shit." Well, that's like, your opinion dude.
When you address an apparently unsolvable issue with a mechanic that is often the first damned thing any game designer has to face in their engine (collisions with other objects), by saying "just make them not have collisions under these circumstances" it resolves to monumental problem doesn't it? Then it gets to the main point of the thread, what is this PvP discussion really about? Because it isn't a coding problem, it isn't a problem that can't be addressed with design ideas as the devs seem to say, and that is the problem I have. They are making bullshit rationalizations for why something can't be done about it, locking down the discussion so you can't say "that's not right though" and then trying to mock people behind that closed thread by pretending their arguments are absurd or something.
I don't mind that the game is PvP, plenty of games are PvP. Would a PvE world be alright? Actually, it just might. There's plenty of co-op survival games which don't focus on PvP which have been so intensely successful commercially and socially it seems like a bad argument to say it wouldn't work. Minecraft made notch bloody rich, and although PvP could exist in minecraft, that is not at all the main draw.
And I'd argue it isn't even a great draw to Haven and Hearth. It's not really a PvP oriented game, how can you say this when 99% of your time you're doing non-PvP things in the game and only sparingly engage in PvP? It takes months to even access PvP, you could just play a game like league of legends which is designed to be competitive. That's not what people in Haven want though. In Haven, you get stacked with good gear and dictate everything, half the satisfaction is in knowing that a griefer can't do anything to you alone if you're geared up against them, because it's a stat check system, not a skill based PvP game.