Redhand Rule Change

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Redhand Rule Change

Postby mulamishne » Sun Aug 29, 2021 10:05 pm

We discussed it on stream today, about allowing you to use thingwalls while redhanded, but I thought of another option.

Make it so once you leave the province you commited a crime in, your redhanded debuff either fades away or you're allowed to use the thingwall network/hearth.

Thematically its cool because it's like a 'Leaving the jurisdiction' dealio, mechanically it's cool because redhand does nothing except make me sit in the wilderness for an hour while I dick around on discord.
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Re: Redhand Rule Change

Postby Ardennesss » Sun Aug 29, 2021 10:15 pm

Redhanded should instead be 3 hours instead of 1, there should be a real tangible penalty for committing crimes!!!!111!
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Re: Redhand Rule Change

Postby Candygirl » Sun Aug 29, 2021 11:06 pm

I agree with Ardeness in fact imo redhanded should come with harsher penalties as it is the criminals get off far too lightly and find it so easy to simply reoffend which kills of the player base. Murder crimes should have a layered affect and each time that char murders it should be longer with each murder and they should loose hit points and this should also stack in the same way that the credos - the more you do the longer it takes and more things are added with each additional credo. Murder crimes should be stacked and harsher penalties to try and discourage people who are simply killing for fun or to get hats/token/rl money by extortion/bullying.
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Re: Redhand Rule Change

Postby mulamishne » Mon Aug 30, 2021 12:29 am

Candygirl wrote:I agree with Ardeness in fact imo redhanded should come with harsher penalties as it is the criminals get off far too lightly


The penalty right now is that the offending party has to sit there and wait for an hour. Getting tracked doesn't really happen, as a player has pointed out in this thread:
viewtopic.php?f=40&t=70509&start=150

Candygirl wrote:Murder crimes should have a layered affect and each time that char murders it should be longer with each murder and they should loose hit points and this should also stack in the same way that the credos - the more you do the longer it takes and more things are added with each additional credo.

In the current system you lose hitpoints every time you commit a criminal act, from theft to murder.

Also, why would killing more people give you a greater penalty over time? Is it some emotional reason? After the first two it gets significantly easier.

The current system as discussed on stream is unreasonable because it leaves too much time just waiting for redhand to end or koing yourself so you can hearth, there's no consequence to it except your time is wasted not playing the game.
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Re: Redhand Rule Change

Postby Ardennesss » Mon Aug 30, 2021 12:30 am

mulamishne wrote:
Candygirl wrote:I agree with Ardeness in fact imo redhanded should come with harsher penalties as it is the criminals get off far too lightly


The penalty right now is that the offending party has to sit there and wait for an hour. Getting tracked doesn't really happen, as a player has pointed out in this thread:
viewtopic.php?f=40&t=70509&start=150
Exactly my point, that's hardly any penalty at all. Only 1 hour for potentially killing another player? How is that fair? You shouldn't be able to teleport while outlawed period, let alone red-handed.
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Re: Redhand Rule Change

Postby SnuggleSnail » Mon Aug 30, 2021 12:38 am

If PVP weren't too tedious for all but the most autistic losers who can spend an hour standing there doing nothing as a reward for every interaction they win maybe the people you're trying to protect with that tedium would be less likely to die via having more experience. Even if not, maybe there would be more people who wanted to PVP in general, and I would therefore not feel 0 fear running around in murderous rage with no escape route 24/7

A global chat where nabs could report getting dunked would unironically do more for them than making crime more tedious. It's not as if there aren't 20 different way to bypass redhand anyway
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Re: Redhand Rule Change

Postby magisticus » Mon Aug 30, 2021 2:04 am

The teleport block thing is somewhat stupid but there should be a penalty, better a wound that's a percentage HHP dependant on the offending players stats.

Also think it's a bit lame that attacking people is always a crime though even if they currently sieging your settlement, defending your settlement and killing in self defense should not be criminal.
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Re: Redhand Rule Change

Postby Vert » Tue Aug 31, 2021 9:56 am

knock your self and teleport instantly
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Re: Redhand Rule Change

Postby mvgulik » Tue Aug 31, 2021 10:16 am

SnuggleSnail wrote:If PVP weren't too tedious for all but the most autistic losers ...

Looks like the majority of the HnH players are called "autistic losers" here.
Poster probably has some autocratic Trump DNA in its system.

(Kinda funny how often "autism" is used (by a seemingly small, but loud, group) to label those that don't live on the same side of the palisade. ... Wonder if one of the dev's might have played a role in popularizing that particular term. ... Not that that matters of course - in the eye of the beholder(s).)
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Re: Redhand Rule Change

Postby telum12 » Wed Sep 01, 2021 1:13 am

mvgulik wrote:
SnuggleSnail wrote:If PVP weren't too tedious for all but the most autistic losers ...

Looks like the majority of the HnH players are called "autistic losers" here.
Poster probably has some autocratic Trump DNA in its system.

(Kinda funny how often "autism" is used (by a seemingly small, but loud, group) to label those that don't live on the same side of the palisade. ... Wonder if one of the dev's might have played a role in popularizing that particular term. ... Not that that matters of course - in the eye of the beholder(s).)


He's calling himself an autistic loser you dumb autistic loser.
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