Candygirl wrote:I agree with Ardeness in fact imo redhanded should come with harsher penalties as it is the criminals get off far too lightly
The penalty right now is that the offending party has to sit there and wait for an hour. Getting tracked doesn't really happen, as a player has pointed out in this thread:
viewtopic.php?f=40&t=70509&start=150Candygirl wrote:Murder crimes should have a layered affect and each time that char murders it should be longer with each murder and they should loose hit points and this should also stack in the same way that the credos - the more you do the longer it takes and more things are added with each additional credo.
In the current system you lose hitpoints every time you commit a criminal act, from theft to murder.
Also, why would killing more people give you a greater penalty over time? Is it some emotional reason? After the first two it gets significantly easier.
The current system as discussed on stream is unreasonable because it leaves too much time just waiting for redhand to end or koing yourself so you can hearth, there's no consequence to it except your time is wasted not playing the game.