make sips of fluid be 0.01l
change waterskin to hold 10l of water
allow only 1 waterskin to be carried in belt or inv
^ or something along those lines 20 waterskins with 3l and 0.05 sips are 1200 sips, my suggestion would allow the little hermit who gets ganked to run around and maybe outlast the pvp guy because maybe he used 1-2l water already to run around before.
also reduce energy drain of drinking water and mayyybeee add diminishing returns on how effective fluids are to restore stamina in a period of an ingame day. works also against botters but depends a lot on numbers, for example after 6-7l you have to drink a lot more to restore the same amount of stamina and thus it would also increase the energy drain and tbh I have never seen someone drink more than 5l in a day irl and in this game we go through tons of waterskins in a day for no reason xd
so that would be 600 sips of effective water every 8 hours real time, I think it's rather difficult to consistently go through that amount of water within 8h. maybe make it 10l of effective water in an ingame day, I have no idea about the numbers it's not my job to figure out the balance and the diminishing returns bs is also not the main point of my idea.