Sevenless wrote:Would the combat system work if everyone had "infinite" water?
Ye, it absolutely would. People like to talk about "infinite chases", but realistically if two players are equal in competency it should never take more than like 5 or 10 minutes for one to escape the other. The very, very long chases only happen when the person being chased is stalling, or the chasers are way better, or the chasers have 10 horses and 5 snekkjas to chase one guy - which is gameplay that I don't think should be rewarded.
IMO, it's a separate topic - buckets in inventory is more to resolve very early game resource shortages that aren't fun. In general, I think another solution that would help with the overall problem (in addition to buckets in inventory) is just vastly lowering the water consumed per sip, or increasing the amount waterskins hold, or allowing buckets in belts, or allowing belts in inventories. Or all of those.