SnuggleSnail wrote:
lol why is it so funny
Sevenless wrote:Would the combat system work if everyone had "infinite" water?
SnuggleSnail wrote:IMO, it's a separate topic - buckets in inventory is more to resolve very early game resource shortages that aren't fun. In general, I think another solution that would help with the overall problem (in addition to buckets in inventory) is just vastly lowering the water consumed per sip, or increasing the amount waterskins hold.
VDZ wrote:SnuggleSnail wrote:If my group chased you 5v1 in spars for 2 or 3 hours while giving you pointers you would be able to escape 98% of people consistently, and the other 2% inconsistently. Stats/armor give you a bigger leeway for fucking up, but they're not even really that necessary beyond a reasonable point. If you've played this game for a long time and you haven't learned how to run IMO you're actively choosing to be a victim considering how easy it is.
If you're a PvPer, sure. But I carry 6 liters of water with me at most. At some point it'll run out and I get raped anyways. I'm not going to constantly carry a full belt and half an inventory of watersacks/flasks for the rare situation where I get attacked by a player.
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