bumfrog wrote:Having even a single bond on your ‘main’ is effectively a permanent debuff to character progression, since you will process curios and gain LP about 15/16ths as quickly.
Sure enough, that's a good point, one I'll concede is worth considering. While I'm not convinced enough of the changes discussed thus far to remedy it to just go right ahead and make them, I sympathize with that description of the problem. Will consider.
Just to be clear, the "separate inventory for a few bonds" seems a bit ugly to me since it complicates the UI with a combination of mechanics that are otherwise disparate, and as for removing bonds entirely, I still feel that the main and immediate effect of that change would be to just encourage more claim spam. But I'm sure there's a happy medium somewhere out there. One thing that we have actually considered in the past is that claims become "inactive", as in no longer receiving LP from studied curiosities, when the owner hasn't visited the claim in a while. Not sure that's optimal either (we haven't implemented it in the end, after all), but conceivably, it or something like it could be a good enough counter to removing bonds that it might be worth it.
bumfrog wrote:You say encouraging alts is intrinsic to what the game is, and even ignoring how that’s just defeatist and sad
Certainly, I don't want to give a defeatist impression about it, but I also have to be able to admit when I don't see a clear path to the goal.
bumfrog wrote:You think “the game” is the controlling variable here, when it’s more about the “you’ll”.
Certainly, but le jeu c'est nous, n'est-ce pas? ^^