Massa wrote:God nothing like spruce caps once again demanding they be forced into a boxing ring with a wild animal for some reason.
Obviously because i believe that it is better than almost mindless fights that we have now.
Massa wrote:You want realism or some shit?
No
Massa wrote: What is the actual purpose or goal? If you want a 'challenge' from a brainless computer program designed
Yea i am pretty sure it is a lot more fun when you have to put at least little bit of thought into battle instead of mindless fight like we have now for the most part.
Also, to make people a bit more wary of wildlife even if they have a few thousand points in stats (that's why i offered damage cap), it can create some interesting situations that did not happen before.
Massa wrote: This is not a game about honorably dueling European wildlife.
Lol. Good one. It is not my goal though.
Massa wrote: Zbyx wrote:If animal can attack the boat as well as character then you would need to bring repair materials now with you, is that like too much ? lol
Tedium and annoying dog shit that adds nothing, no depth, quality or enjoyment to the game. Just a nuisance.
Good point. I just didn't have any other idea on how to make people stop using boats for cheese (other than making it impossible to attack from boat at all) , at least how the cheese currently is , because i think it creates situation where you risk absolutely nothing and don't need to think about anything when fighting all wildlife which cannot shoot at you (pretty much only mammoth and maybe cave angler although his projectiles are rare) or swim faster than your boat.
Massa wrote:Zbyx wrote:Even a small village can produce a shit ton of armors in a relatively short time.
Then why bother at all? Just to add more tedium to the game? Find me a real life animal that can actually damage a bronze plate that isn't an elephant. Not even a bear can probably do much to real bronze, definitely not steel. That's the point. That's the definitive point of armor and you want to remove that point. So what do you actually propose? That deer cave in your tempered steel plate armor you've spent days making?
To make people care more about equipment, to make it have some kind of value, to make people think which fights they should take and which not.
Currently armor lasts almost forever, makes you pretty much invincible to damage and lets you hunt non-stop (just eat a yarrow once in a while and that's it). I don't have problem with first two points as much as with that all these 3 points are combined currently.
Massa wrote: Zbyx wrote:It would be harder to make alts since you would need to develop character a bit before it do anything to lets say a bear.
A bear is nothing. A bear is trash to a developed village. A bear produces a paltry pathetic handful of borderline worthless meat, a useless and stupid hat, and other garbage products no one really needs or wants. For any meaningful products derived from bears a single player could go through dozens of bears in a week.
I did not mean a bear specifically, it was just an example , although i don't mind if a reward was a bit better or changed in case animal strength was increased significantly.
Massa wrote: And finally, please, I implore you. I truly beg of you to go find a troll. I've found many exploring cave systems long abandoned that never got killed. Find one, build a palisade far away, lure it to that palisade, and "shoot it with a bow" as you said. I would love to see how that works out for you. You speak with a mountain of confidence and no experience at all.
You don't build a palisade, it will block it and make it use his cave-in skill.
What you do is build a minehole -> lure troll near it (dig a big tunnel and lure troll with fresh spawn alt) -> exit through minehole -> enter through minehole -> shoot a troll with a bow -> exit through minehole (repeat last 3 steps untill it is dead).
All done with character which has around 50 marksmanship and a rangers bow. ( I don't remember quality of bow we used but it was similar to marksmanship)
The only trouble is for very deep mines where you need expensive materials, but any level above is killed by this "very hard cheese tactics" which i don't support and is one of the reasons why i made this thread.
Massa wrote: You speak with a mountain of confidence and no experience at all.
Hah, what a coincidence, i think the exact same thing can be told about you.
The problem that i got is A guide how to kill :
*Any land animal above ground or underground (except mammoth and troll) : Lure "insert animal name" to water source -> Enter a boat -> Equip boar spear -> Kill it from safe range and take no damage (you can even do it with different weapon but with a bit more effort moving back and forth but result is the same)
* Mammoth (or land animal too if you prefer except troll ofc) : Build a 2-part palisade with a hole in it -> Lure Mammoth inside and close gate with an alt or help of a friend -> kill Mammoth through the hole in a palisade by finding an angle where you can attack it but it cant fight back
*(Troll is explained just a little bit above)
* Water animals are a bit more tricky but all you need is a Snekja. Animals that can walk on ground are fine but those which can't are just killed like land animals but you stand on land instead , mindless fight once again.
Ah and all you need is a SINGLE character with q40 weapon and less than or in some cases a bit above 100 stats. Basically in about a week you can kill pretty much anything except a Cachalot and a beaver/bat dungeon. And in one more week you will have endless supplies to do it forever.