Limited capacity of wells

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Limited capacity of wells

Postby Agrik » Fri Oct 22, 2021 8:21 am

Wells look like a too comfortable and easy way to get high Q water, being a man-made structure. Maybe they should have limited capacity, with water replenishing over time, like Headwaters work?

To discourage from digging many adjacent wells, the capacity should be tile-based, like a clay in shallow water, but with a difference that a well also takes water from other tiles in a radius, partially.
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Re: Limited capacity of wells

Postby ZoddAlmighty » Fri Oct 22, 2021 8:55 am

Agrik wrote:Wells look like a too comfortable and easy way to get high Q water, being a man-made structure. Maybe they should have limited capacity, with water replenishing over time, like Headwaters work?

To discourage from digging many adjacent wells, the capacity should be tile-based, like a clay in shallow water, but with a difference that a well also takes water from other tiles in a radius, partially.

Dude no, horrible idea.
We are trying to get rid of tedium , not to increase it.
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Re: Limited capacity of wells

Postby vatas » Fri Oct 22, 2021 11:39 am

Even if you'd made the capacity to be sufficient to not cause any issues in most practical cases, you'd essentially remove public wells from the game because someone WILL make a bot that does nothing but take a barrel of water out of the well, empty it, repeat until well is dry.
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Re: Limited capacity of wells

Postby WowGain » Fri Oct 22, 2021 12:10 pm

no, shut up
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Re: Limited capacity of wells

Postby Massa » Fri Oct 22, 2021 3:50 pm

If I was a moderator I would hel this thread and curfew you.
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Re: Limited capacity of wells

Postby strpk0 » Fri Oct 22, 2021 3:55 pm

hahueUEuhHUEhue

*insert funni suggestion that makes the game worse*

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Re: Limited capacity of wells

Postby Agrik » Fri Oct 22, 2021 7:24 pm

ZoddAlmighty wrote:We are trying to get rid of tedium , not to increase it.
No water is no tedium, isn't it? :D I suppose, tedium is an activity which is too easy and just takes time. Thus, to fight tedium, such activity should be made more challenging (or sooner or later you'd dump all the gameplay... after simplifying it for the sake of "QoL").

vatas wrote:Even if you'd made the capacity to be sufficient to not cause any issues in most practical cases
I had quite opposite idea, the refill rate being low enough that even a group of wells covering a high-Q node wouldn't generate enough high-Q water for everything. Settlements are too self-sufficient. Maybe the bit of realism that needs to be added is dependence of settlements on external resources and, thus, territory control.

After all, there are natural rivers and lakes, including underground ones, with unlimited supply.

vatas wrote:you'd essentially remove public wells from the game because someone WILL make a bot that does nothing but take a barrel of water out of the well,
Existence (and operation) of that bot isn't hard-coded into the game. So it would create an incentive to make such public objects more complex. Looks quite natural that one can't put an unprotected thing into a wild in a sandbox game with free access, and expect it not to be griefed. Even if it is sad. :(

vatas wrote:empty it, repeat until well is dry.
Pouring water on the ground should speed up refilling, perhaps? With Q of additional water something like (Qnode+Qpoured)/2, though likely not that simple...
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Re: Limited capacity of wells

Postby wonder-ass » Fri Oct 22, 2021 8:02 pm

Retard
see homo sexuality trending,. do not do that.
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Re: Limited capacity of wells

Postby strpk0 » Fri Oct 22, 2021 8:16 pm

Better idea: can we make it a forum rule to ban shublaposting?
Too many edgelords mimicking him on these forums nowadays, I think its time a few get clapped to make an example out of them.
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Re: Limited capacity of wells

Postby Nightdawg » Fri Oct 22, 2021 8:19 pm

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