I never felt any problems with yield from trellises, so I am sorry but can't support the thread.
Also I'd love all the harvests to be predictable, because people who aren't yoloing but planning their set ups with certain amount of storage space, herb-tables for pepper, etc usually build just as much trellises as they predict would be good for their consumption needs. Can literally calculate your need in pepper in kilograms and based on this number you allocate place for pepper farm on your village plan, build trellises and corresponding to them amount of herbalist tables. So I rather find profit in constant amounts. If grapes will keep pumping up more and more berries - every harvest you will be forced to build more and more demijons, otherwise - to drop them on the floor, extra cucumbers and peas once they pass your consume ability will end up on the floor by tons as well. If I understood the idea correctly.
but god damn I wish this idea below would get implemented! Man, make it into a post!
Baba_Ji wrote:While we're suggesting ideas everyone wants but will never happen, trellises should be buildable similar to walls/fences, place and extend to build the whole row. All been said before, but might as well condense it into the same thread.