by AtoB » Tue Nov 02, 2021 7:15 am
On could argue that debuffs from food intake should, in case they are ment to reduce overconsumption of certain things, reduce the benefits from stuffing in more food, without being directly lethal from biting into the next food item. Like a kind of diarrhea, caused by certain things (stale food, too much spice, whatnot) that massively reduces FEP and hunger gain as the food will be traveling at light speed through the intesines.
While at it: add the need for toilet breaks ('I need a tree' as the low-tec variant), frequency scaled with intake and boosted on diarhea, opening the way to a hygiene system that discourages the unwashed masses from being unwashed (rashes from running around with pants that have been abused as diapers, flies around the character, charisma reduction).
Would also finally give a good use to soap.