Ferinex wrote:when I want to know what a user wants, I either ask or look for an already-provided answer. In this case I'd go first to the system-configured localized language, same as done for the rest of the client's localization.
Ferinex wrote:Spawn people of similar linguistic backgrounds in proximity to each other, so that they might find each other naturally in the same neck of the Hearthlands. This would have the added effect of creating regions in the Hearthlands where particular languages are more likely to be encountered. I enjoy encountering people from around the globe, but for practical purposes it makes sense that Polish-speaking folks, Russian-speaking folks, English-speaking folks, etc spawn naturally in blobs near each other. Currently people organize entirely outside the game, and use wilderness beacons to congregate. If we spawned near our Earthly peers it would be more realistic for people to meet firstly in the game, and organize there. Realms themselves may then naturally form around linguistic groups, which is synergistic with the realm chat function.
shubla wrote:Clustering by ip geolocation may not be the worst idea.
cherryquartz wrote:shubla wrote:Clustering by ip geolocation may not be the worst idea.
How did i know you wouldn't be against this? I actually messaged my friend and told him this sounds even worse than a Shubla idea.
cherryquartz wrote:This also sounds alot like segregation
cherryquartz wrote:This also sounds alot like segregation, are you a racist?
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