Tedium Removal: Road Milestone Extending

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Tedium Removal: Road Milestone Extending

Postby Arbys » Thu Nov 18, 2021 9:08 pm

When extending a road and after building a new milestone, you should automatically be able to place the next milestone. No more opening the GUI and extending after building every new milestone, except for occasions when you need to restock building materials or clear some trees/dirt. Just build a milestone/signpost, and automatically you're placing the next one, and so on.

Bonus: The next milestone's ghost placement preview should be initially rotated identically to the previous one, not fucking facing towards the player. So annoying.

Bonus: Some sort of message/indicator if the path between the two milestones is blocked or not, preferably before placing it.
Edit: Someone suggested even drawing a vector between the travel points of each marker, which would visually explain to sprucecaps how roads work and become interrupted.

Bonus: Just remove travel weariness from roads already
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Re: Tedium Removal: Road Milestone Extending

Postby SnuggleSnail » Fri Nov 19, 2021 5:10 am

+1 to all of his suggestions I'm not finna bump every thread
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Re: Tedium Removal: Road Milestone Extending

Postby Massa » Fri Nov 19, 2021 8:33 am

I +1 this thread, milestones are needlessly painful to make. I don't know why trees, rocks, squirrels and berry bushes MUST block them. The only thing that should block a milestone are playerbuilt walls. If roads ignored everything except for walls and possibly other structures of authority, that would be really nice.
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Re: Tedium Removal: Road Milestone Extending

Postby jorb » Fri Nov 19, 2021 9:25 am

Not bad. Like drawing the movement vector. Will consider.
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Re: Tedium Removal: Road Milestone Extending

Postby Massa » Fri Nov 19, 2021 9:53 am

jorb wrote:Not bad. Like drawing the movement vector. Will consider.

Please consider alternatively just making trees, bushes, and common boulders/stones not block the path of a milestone.
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Re: Tedium Removal: Road Milestone Extending

Postby mvgulik » Fri Nov 19, 2021 1:42 pm

Some trail-building movement vector would be a nice thing.

So far creating straight(NSEW) trails and using some worker alt's to clear it of blocking trees and boulders works pretty nice.

(Bushes don't block, as they can be lifted)
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Re: Tedium Removal: Road Milestone Extending

Postby mvgulik » Fri Nov 19, 2021 1:46 pm

Arbys wrote:not fucking facing towards the player. So annoying.

What is making that so annoying?
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Re: Tedium Removal: Road Milestone Extending

Postby meus » Sun Nov 21, 2021 11:40 am

Collision could be removed for the milestones (or roadsigns) - pretty much like it is for village banners - you can freely walk or drag a cart through those.
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This could also allow for the path to be defined by the markers themselves, to be used as waypoints, to simplify it a bit.

But collision should be present for anything else other than the waypoints (markers). Flying through stuff just because there's a road isn't great, plus there will always be exploits.
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Re: Tedium Removal: Road Milestone Extending

Postby mvgulik » Sun Nov 21, 2021 12:26 pm

meus wrote:This could also allow for the path to be defined by the markers themselves, to be used as waypoints, to simplify it a bit.

That would also mean you lose the large area you can place your marker in (without moving the travel point).

Also would be less immersive while following a trail.
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Re: Tedium Removal: Road Milestone Extending

Postby meus » Sun Nov 21, 2021 7:46 pm

It has to be accessible anyway - for walking as well as for building.

The only issue is with already existing paths, but it could be made for the "new world" version.
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