Separate LP for crafting and combat skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Separate LP for crafting and combat skills

Postby Rodimus » Wed Aug 02, 2023 1:51 am

How about every time you successfully defeat something/someone/somethey, you gain a relevant amount of UA/MC/MM (depending on how you fought and what weapons you were using). Like some value from 0.1 to 1. Would make fighting not seem boring and actually rewarding.
Could be applied to the rest of the skills as well. Every time you craft/do something related to Exploration or any other skill, you have a % chance gaining a significant amount of bonus skill point. This way you can help the grinders and casuals alike, although this will benefit who does most.
If you're worried about the potential of overusing this mechanic, it can be easily alleviated by putting a certain buff on a character that has done the same shit for a week in real time (forgot where this idea came from, but essentially it forces your character to depression because you're doing the same stuff over and over again. I'm pretty sure that idea originates in this forum.)
W7 - Crestfall
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
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Re: Separate LP for crafting and combat skills

Postby DDDsDD999 » Wed Aug 02, 2023 2:27 am

Rodimus wrote:If you're worried about the potential of overusing this mechanic, it can be easily alleviated by putting a certain buff on a character that has done the same shit for a week in real time (forgot where this idea came from, but essentially it forces your character to depression because you're doing the same stuff over and over again. I'm pretty sure that idea originates in this forum.)

This thread? I like it.
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Re: Separate LP for crafting and combat skills

Postby ctopolon4 » Wed Aug 02, 2023 6:02 am

Rodimus wrote:Like some value from 0.1 to 1

yep, remove LP from combat system
or add CLP(combatLearnPoint) to curios and make only CLP losing after death (not fun to lose farming in combat, when you are not a good warrior)
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