Separate LP for crafting and combat skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Separate LP for crafting and combat skills

Postby MadNomad » Thu Jan 27, 2022 4:38 pm

and it looks like a perfect solution to the problem is not noticed by devs!
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Re: Separate LP for crafting and combat skills

Postby MadNomad » Tue Mar 29, 2022 7:02 pm

I really wish this was implemented! it could help reduce the amount of characters with stats that someone owns by half, so it would be more comfortable to play the game
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Re: Separate LP for crafting and combat skills

Postby Clemins » Tue Mar 29, 2022 9:23 pm

Interesting idea, however FEPS might still be a issue. While a separate LP pool for combat is a good idea, I'd still want to feed my fighter exclusively STR, AGi, and CON foods and alternately everything else to a crafter.

Not a huge issue if you scale your FEPS right, but it would be a little tough managing the hunger.

Alts suck though and I'd love to see more people with proper combat stats, this seems like a great solution to that.

+1 I'd like to see this next world!
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Re: Separate LP for crafting and combat skills

Postby Fierce_Deity » Wed Mar 30, 2022 6:09 am

Clemins wrote:Interesting idea, however FEPS might still be a issue. While a separate LP pool for combat is a good idea, I'd still want to feed my fighter exclusively STR, AGi, and CON foods and alternately everything else to a crafter.

Not a huge issue if you scale your FEPS right, but it would be a little tough managing the hunger.


A solution around this could be to have each stat have their own bar that fills when you eat food. Sounds a bit kludgy though tbh.
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Re: Separate LP for crafting and combat skills

Postby ctopolon4 » Wed Mar 30, 2022 5:04 pm

i love to make universal characters, and dont love to alt.char spam for increased LP & FEP gain, and dont love when i risk all stats when someone risks only combat alt.
i know its meta to make alts for everything (claims, combat, wax, dig, crafts, eye on ram or Qspot) i know its value, botting also value, so every body have to botting & alt spam to value play this game? how about MMORPG? not proggrammers fest RTS...
+1 to lose only combat stats in PvP
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Re: Separate LP for crafting and combat skills

Postby terechgracz » Wed Mar 30, 2022 5:28 pm

ctopolon4 wrote:+1 to lose only combat stats in PvP

I accidently removed my previous post.
I've wrote about removing losing crafting stats after death.
Also I think that making FEPs to be separate for every stat isn't convoluted at all. When I started playing haven I imagined FEPs work this way.
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Re: Separate LP for crafting and combat skills

Postby DoctorCookie » Wed Mar 30, 2022 5:52 pm

I have never played with shared alts/accounts, only ever one character. What would be the split between crafting/combat stats? Would it be the same ratio crafting to combat? This sounds interesting and cool, but it also seems like it would be harder to recover after a death for a solo character? Again, sounds cool.
Last edited by DoctorCookie on Wed Mar 30, 2022 8:53 pm, edited 1 time in total.
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Re: Separate LP for crafting and combat skills

Postby terechgracz » Wed Mar 30, 2022 6:50 pm

DoctorCookie wrote:The OP did not mention this but losing only combat stats on death could not work with this system imo. That would be way to harsh a penalty.

How is this any penalty? You will lose less than now.
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Re: Separate LP for crafting and combat skills

Postby DoctorCookie » Wed Mar 30, 2022 8:57 pm

terechgracz wrote:
DoctorCookie wrote:The OP did not mention this but losing only combat stats on death could not work with this system imo. That would be way to harsh a penalty.

How is this any penalty? You will lose less than now.


NM, I guess it would not matter, post edited.
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Re: Separate LP for crafting and combat skills

Postby DDDsDD999 » Thu May 05, 2022 6:55 pm

This would make combat skill respeccing very easy to implement btw
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