We've had our pigs reach as much as 65 meat quantity. They take longer and longer to butcher, especially with longer break between culls. We've had two people in our village who volunteered to take care of the animals quit from boredom and attrition and both cited butchering as the most tedious task.
My solution: the butcher animation plays once, you get all items instantly, including those from skinning and cleaning. If it fills up your inventory (and any open containers) you get an error message reading something like "You have no space to receive items" and you receive all the items you can hold, and have to repeat the process to get the rest. There's already hotkeys for dropping all of a specific item, so it's still faster if you only want the meat, for example. Also maybe you could do this all with just a right-click, no flower menu required.
I think this should include collecting bones too, but because I know you like it "immersive and cute", you could probably repurpose the hand-harvesting or foraging animation for collecting bones, if you could remove the plants being pulled up from it. This would actually make the process of butchering even longer but it would look better, and with the other changes I think that would be fine.
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Apocoreo
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Instant butcher
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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vatas
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Re: Instant butcher
You have pig carcass that under current system gives, let's say, 51 units of raw pork. My suggestion is to make it instead give 5 "slab of pork" and one raw pork. "Slab of pork" can be split into 10 raw pork.
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Seriouskai
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Re: Instant butcher
While we're at it, I think it takes too long to cut down trees. Might as well just make it take one chop to fell them so I can grow more trees in peace 
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jorb
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Re: Instant butcher
Don't hate at least something in this vein. Butchering is a bit cancer.
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MagicManICT
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Re: Instant butcher
Better: drop it on the ground. OR if you have open containers nearby, drop it into the containers, just like other crafting.Apocoreo wrote:If it fills up your inventory (and any open containers) you get an error message reading something like "You have no space to receive items" and you receive all the items you can hold, and have to repeat the process to get the rest.
Another thought: have a "slaughter chute" that acts as some meta container you can put an animal in, and then butcher it with it collecting everything. Probably not feasible under the current server mechanics, though.
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Apocoreo
- Posts: 908
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Re: Instant butcher
Thanks, I got more ideas, was thinking a lot during my last call. The others have been posted previously though.jorb wrote:Don't hate at least something in this vein. Butchering is a bit cancer.
Currently it dumps excess meat/guts on the ground and I have trouble picking it up when it lands beneath the thing I am trying to butcher (I do skinning > cleaning > etc. on all culled animals at once). It also means I need to find a place to store the meat before it despawns which sucks when you're working with my volumes, and puts an annoying time limit on things. I like to do my culling while I'm working, during loading screens, so I normally take most of the day.MagicManICT wrote:Better: drop it on the ground. OR if you have open containers nearby, drop it into the containers, just like other crafting.Apocoreo wrote:If it fills up your inventory (and any open containers) you get an error message reading something like "You have no space to receive items" and you receive all the items you can hold, and have to repeat the process to get the rest.
Another thought: have a "slaughter chute" that acts as some meta container you can put an animal in, and then butcher it with it collecting everything. Probably not feasible under the current server mechanics, though.
I do like the idea of the "Slaughter Chute", could tie into machines, be buildable in a windmill to justify the automation. Would have to actually work fast though, store lots of animals, or prevent them from rotting. Otherwise I'd still prefer to butcher my animals myself. I'd like to just lift and drop all the corpses into this monster have have the byproducts spat out into nearby cupboards or even on the ground.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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lordgrunt
- Posts: 451
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Re: Instant butcher
While it would be convenient to have a machine do the butchering, best way to aquire best meat cuts is by sskilledhand. And its been like that since forever.
Then how about this:build a tiny workshop and settle a stalagoomba inside to do the work. Give it cleaver or other Axe (which would affect time taken to process animal) and wait for our tiny worker do the job. Qualities of products I'd say should be like with grinding wheel in the mill, i.e. no change. Throw in animal after animal and collect products from some large internal inventory.
As a bonus watch stalagoomba work with his sharp implement on carcasses.
Then how about this:build a tiny workshop and settle a stalagoomba inside to do the work. Give it cleaver or other Axe (which would affect time taken to process animal) and wait for our tiny worker do the job. Qualities of products I'd say should be like with grinding wheel in the mill, i.e. no change. Throw in animal after animal and collect products from some large internal inventory.
As a bonus watch stalagoomba work with his sharp implement on carcasses.
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Apocoreo
- Posts: 908
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Re: Instant butcher
Stalagoomba slavery is a hilarious and adorable concept. +100lordgrunt wrote: As a bonus watch stalagoomba work with his sharp implement on carcasses.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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pawnchito
- Posts: 1120
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Re: Instant butcher
Stagaloomba farm sounds whimsical. Just overall making these chores less sucky sounds great. +1