Pommfritz wrote:vatas wrote:Instead of adding convoluted system like this, just add a way to practice PvP/fleeing superior opponent easily without having to risk a developed character. Of course even I was able to come up with a concept of rage alt village where you divide your group into two, first group takes one or more rage alts and starts fleeing from the rest. You'd leave actual scents and actual wounds, but it would be just rage alts in an alt village.
However, what if there was Valhalla-style simulation where you could it without all the hassle of building a village and creating/feeding 10 alts?
why would you need 10 alts to practise running?MadNomad wrote:SnuggleSnail wrote:learn to fight or die
the game is not about learning to fight, it does not involve skill, it is about having ridiculously higher stats
Are you sure? Snail KO'd me once with a 780ish statted alt vs my 2.8k str/1.2k agi/1.5k con or something at the time and we had equal gear. xd
This is borderline impossible to lose for someone that knows what he is doing is my guess but skill plays way more of a role than people give it credit for. Stats and gear matter too but not as much.
and if you are ridiculously outstatted then, yea stats matter obviously but it's not terribly hard to get into a 0.5x range of most people even if you are a hermit
Imo this idea has at least some potential, drop all shit and destroy hf when surrender so you get a spawn in the wild, doesn't need to be as complicated as op suggests.
but to make combat a bit more reasonable for most people I'd suggest a more straight forward food system and implement more possibilities to learn combat.
Most people you catch in the wild don't even try to run, it's retarded.
(edited becasue some numbers were wrong)
Sure your not just bad? Kekw