DoctorCookie wrote:telum12 wrote:Why do people always surprise-pikachu-face when faced with the realization that stats give you an advantage? That is the case in 99% of games.
You should know, however, that there are very important properties of stats in this game: Hard-limits, diminishing returns, and equalization.
- Hard-limits: Things such as agi cd reductions/improvements have hard limits to them.
- Diminishing returns: The amount of gain you receive from str, con, quality, ua/mc all significantly diminish the higher the numbers are.
- *** Example: 200 str vs. 100 str is 19% more damage. 1200 vs. 1100 is 2% more damage. (Note: To get the 19% damage bonus you need to double the other person's str.) Pommfritz's 2800 str vs. your 500 would amount to 54% more damage. That's a pretty decent chunk more, but it's much less than you'd think given the HUGE disparity in stats.
- Equalization: ua/mc equalize between people, meaning that if you have 300 ua and Pommfritz has 600, you will be treated as if you had 600 ua too. It's very difficult for ua/mc differences to matter, unless you are heavily out-LP'd. Even then, attack weights are third-rooted.
What you should also remember is that the requirements for higher stats is polynomial. Going from 500 ua to 1000 ua requires a lot more LP than 0 -> 500. The same goes for FEP requirements.
If someone has 6x more stats than you because they eat more and spent more time playing (note: That's a lot more than 6x the amount of FEP you ate), and that gives them a 50% increased damage on you, it doesn't seem that unfair...
Nothing you said is illogical or wrong. I would say that I spend a few hours, 5 days a week, playing Haven. I play with similar people. People that have responsibilities. Most of these types of people spend their free time doing things they like to do. I would argue that that amount of time is the most anyone that is above the age of 18 should spend on a game, give or take. If you are saying that, very simply, if you are not willing to treat this like a job you have no right to play and do not deserve a voice, then so be it. It seems that that is your point. I know you point out diminishing returns, but those are only at the high end. At some point guys like you will have to move on for fiscal reasons. Are you saying that a normal playerbase does not deserve to play this game? By the way the only ones that keep saying stats have no advantage is you and yours.
That's not what I am saying. My point is that the disparity between stats is not as immense as people make it out to be. This shit is the same as in every game. If you have higher stats, you have an advantage. My point is that the advantage is not linear with the amount of time you spend raising stats. A person who spends 2x the time/effort as you doesn't get 2x the damage etc. They need to spend a IMMENSLY larger amount of effort to have 2x whatever you can do.
Do the formulas need tuning to make things more fair? Probably. It's definitely not well balanced, and is almost never touched. Even real game dev companies have a hard time balancing these things. Does that mean the system is inherently unfair in a game-breaking manner? Not really, it's just not tuned as well as it could be.