Modular cooker

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Modular cooker

Postby ZamAlex » Thu Mar 10, 2022 1:38 pm

I am found only kitchen topic, but my idea is slightly different.
Last updates help a lot with farming (multi-cell sowing and harvesting with scythe) and cheese production (moving multiply racks take a lot of time). It would be very nice to simplify the cooking process by making a convenient tool for cooking.

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Typical H&H kitchen

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Lady Vengeance kitchen (Divinity: Original Sin 2)

I bring to your attention my concept of a modular cooker:
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By itself, the cooker does not replace existing tools, but is only a framework for convenient interaction with them. This design greatly saves space and nerve cells of cooks.
Items are placed in the cooker in the same way as in the rowboat and the cooker can only be moved if it is empty. When using a cooker, you can choose which slots for spices and liquids from barrels to use. It would also be nice to have a button to automatically fill the cauldron using water from the barrels on top.
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Re: Modular cooker

Postby Nightdawg » Thu Mar 10, 2022 2:19 pm

ZamAlex wrote:It would be very nice to simplify the cooking process by making a convenient tool for cooking.


Thiiiiiiiiisssssssssssssssssssssssssssssssssssssssssssssss

Simplify stuff rather than adding extra retarded steps like what you did to glassmaking jorb.

+1

no, actually

+1000
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Re: Modular cooker

Postby mulamishne » Thu Mar 10, 2022 4:51 pm

A better visual than the barrels chests and brazier setup would be pretty nice, +1
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Re: Modular cooker

Postby pawnchito » Thu Mar 10, 2022 5:20 pm

Shameless plug for in game assets that can already be used and implemented right away. https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72342
would be super cool to set up something like divinity station i tell you what.
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Re: Modular cooker

Postby Liss12 » Thu Mar 10, 2022 5:22 pm

This shit should also hold tools and containers and use it automatically when crafting without heathling having to equip it. Equiping pan in one hand and bucket in other or even buckets in both compromising your potential inventory slots when you need them the most is most frustrating thing in cooking.
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Re: Modular cooker

Postby ZamAlex » Thu Mar 10, 2022 5:31 pm

Liss12 wrote:This shit should also hold tools and containers and use it automatically when crafting without heathling having to equip it. Equiping pan in one hand and bucket in other or even buckets in both compromising your potential inventory slots when you need them the most is most frustrating thing in cooking.

The tools on the belt automatically change to the correct ones when you try to craft something, and you can place containers next to the cooker and open them when using it (like anyone using a mussel cauldron). But in any case, it will be a good addition.
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Re: Modular cooker

Postby jordancoles » Thu Mar 10, 2022 6:24 pm

+1 very cool
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Re: Modular cooker

Postby Sevenless » Thu Mar 10, 2022 9:47 pm

I don't really like it because I've never liked games having a single mandatory setup. Messing around and creating something you like/work with has always been... charming(?) in these kinds of games. But... the cooking UI and fiddlyness for the scope of ingredients/tools we need to use is cumbersome. I feel like this is a bandaid fix for a cooking system that's groaning under the weight of a UI made for "simpler times". Minmax mashed tubers requiring you specifically order how you put carrots/turnips into your inventory is one example of how this system has outgrown itself.

I think we need a complete overhaul of cooking UI along with a rework/rebalance of how FEPs are generated.
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Re: Modular cooker

Postby wonder-ass » Thu Mar 10, 2022 10:02 pm

Sevenless wrote:I think we need a complete overhaul of cooking UI along with a rework/rebalance of how FEPs are generated.


how? jorb has made an absurd amount of food for no reason making any kind of rework an immense amount of effort.
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Re: Modular cooker

Postby Sevenless » Thu Mar 10, 2022 10:23 pm

wonder-ass wrote:
Sevenless wrote:I think we need a complete overhaul of cooking UI along with a rework/rebalance of how FEPs are generated.


how? jorb has made an absurd amount of food for no reason making any kind of rework an immense amount of effort.


viewtopic.php?f=48&t=72357

About the only idea I've come up with that would work. Question is if the burden on the playerbase would be an issue. Powergrinders would be annoyed, but random scrubs making tuber soup would be happy.

Then again, I don't think powergrinders have ever wanted anything to do with a complex cooking system. They just want FEPs. Only way to make them happy would be to basically remove cooking system and turn it into "eat roast whale steak, eat cheese". Which, arguably, it already is that.
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