MadNomad wrote:those who achieve everything in 4 months should stop being smeagols chained to their precious screen 15 hours per day, crawl out of their cave and see some sun, but their skin might burn in contact with sun and there might be a feeling unpleasant for eyes after leaving a dark cave into open space with sunlight
MadNomad wrote:Permament world would be a good thing because it would stop addiction of a lot of people addicted to world resets
MadNomad wrote:those who achieve everything in 4 months should stop being smeagols chained to their precious screen 15 hours per day, crawl out of their cave and see some sun, but their skin might burn in contact with sun and there might be a feeling unpleasant for eyes after leaving a dark cave into open space with sunlight
MadNomad wrote:or if they are not in front of screen 15 hours per day they should stop being leeches and work on their own for their stuff
MadNomad wrote: you don't need a badge to talk
Halbertz wrote:MadNomad wrote: you don't need a badge to talk
To discuss something, you need an understanding of the topic of discussion. Agree or not?
donatas081294 wrote:Like bring last week armegedon, make it fun last couple days until next world starts, it will be like a race. No more infinite stats, no more point of having bots, because the world will reset anyway, so enjoy it while it's there, because the only thing will remain will be screenshots and youtube videos.
ChakatStormCloud wrote:So, I've played on W8, W12, and W13
Couple friends dragged me in during W8, played a couple weeks then we all ended up switching to some other game.
last year I picked up W12 in the last month, played right through to W13, 2 months later I took a break for a few months (IRL shit), came back started from scratch on the other side of the MAP, then quit again cause by that point in the game (about 5 months in) the game was kinda dead.
In my experience, no-one on a whole cares about the wipe because of the progress or w/e, they care because it brings a spike of players and activity, because it's the only time villages and factions form, and it also makes a good point to drag freshmea- friends into the game.
People quit when the game get's tedious, when their friends quit, when their village has no goals left, when their faction runs out of people to fight or lands to explore. And the rate of people coming back from breaks isn't enough to support the trade/comradery/competition/pvp, you know things that make an MMO, that makes people want to stick around and keep grinding. So people don't stick around, new villages, small or large never form, and most certainly new factions never form.
The game would need a player base about 5-10 times it's current size for an eternal world to function. As is? the game kinda lives on the wipehype.
Shri wrote:I kinda found my self just left with option of fight or rising stats with food, alcemy and better gear/glidings/lp. So I can feel it, even in my short time play (super fast by looting inactives).
Shri wrote:Players who wait new world and play from day 1, no doubt, got nice base/stats/gear/q. and so on.
But mostly, after few raids/kills, they just got bored again .
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